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Support / Re: Vuforia + jPCT-AE
« on: February 07, 2013, 11:53:19 am »
EgonOlsen already answered that question earlier on this very thread.
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Another idea: Render the window object with walls around the window and write a shader that sets the wall fragments to transparent but still writes their depth values into the depth buffer. Then clean the color buffer and render the scene.
mGlView = new GLSurfaceView(this.getApplication());
//mGlView.init(mQCARFlags, translucent, depthSize, stencilSize);
mGlView.setEGLContextClientVersion(2);
mGlView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
mRenderer = new ImageTargetsRenderer(this);
mGlView.setRenderer(mRenderer);