I am using a 1f model, scaling it via .setScale(
Then when I do .rotateMesh(), the lights increase (I also do a .setScale(1) after this, but that seems to have no real effect).
I have tried printing the results of .getScale() immediately before and after I do .setScale() (which is immediately before .rotateMesh()). My code, and the corresponding output are as follows:
Object3D level = getWorld().getObjectByName("level");
level.disableLazyTransformations();
System.out.println("First scale test is: " + level.getScale());
level.setScale(8.0f);
System.out.println("Second scale test is: " + level.getScale());
level.rotateMesh();
level.setScale(1.0f);
Output:
First scale test is: 1.0
Second scale test is: 8.0