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Messages - IZACIZAC

Pages: 1 [2]
16
Support / Re: Supporting multiple 3d model formats
« on: June 25, 2013, 05:26:11 am »
I think serialized would be, say, you create a Object3D, then load in a model OR create it by specifying its points, then you can serialize this Object3D (saving the Object in its current runtime form), then later deserialize it and you have the identical Object3D again.. I guess?

17
Projects / Re: Thinking about some RPG..Android version.
« on: June 17, 2013, 05:53:12 am »
Are you streaming in map data, or pre-loading it all? Just curious because I am trying to stream map data and have no idea how to do it efficiently, any pointers would be awesome :)

18
Support / Re: blit inaccuracy
« on: June 01, 2013, 12:06:42 am »
Perfect. Thanks for the quick reply, prob solved

19
Support / blit inaccuracy
« on: May 31, 2013, 11:27:59 pm »
Hey, I am blitting a portion of a texture (1024x256)

Code: [Select]
buffer.blit(ui,0,0,0,0,600,25,true);
Which is working fine, but when I resize the window

Code: [Select]
if (Display.wasResized())
            {
                buffer.resize(Display.getWidth(), Display.getHeight());
            }

It no longer draws the portion that I want, and instead draws 1 extra pixels worth (so 26 instead of 25) and shrinks it to fill the 25 pixel space (baiscally it has a big white line under it on screen). It also shifts the entire drawing down by 1, so draws at 1 instead of 0 (both in Y and X). This is only when the Display is a odd number in height/width e.g. 801x601

Is this normal/what should I do to avoid this?

Pages: 1 [2]