46
Support / setRenderTarget() method in OpenGL mode for every frame
« on: August 07, 2007, 09:56:16 am »
Hi,
I would like to use mirrored env on the object. Could i ask You for little guide how to do it fast in hardware mode? There is not too much informations on the forum.
Is the frame rendered directly to the texture in OpenGL mode? Or the data it is copied/modified?
Could you provide some simple source code?
Thanks
I would like to use mirrored env on the object. Could i ask You for little guide how to do it fast in hardware mode? There is not too much informations on the forum.
Is the frame rendered directly to the texture in OpenGL mode? Or the data it is copied/modified?
Could you provide some simple source code?
Thanks