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Messages - xujiang

Pages: [1] 2
1
Support / Re: Octree and camera problems
« on: December 02, 2013, 05:51:46 pm »
To solve the canvas flashing Liezi

2
Support / Re: Octree and camera problems
« on: December 02, 2013, 04:33:09 pm »

3
Support / Re: Octree and camera problems
« on: December 02, 2013, 04:28:21 pm »
I want to use the OpenGL window, but many controls need to write their own. For example, I need a text input China text whether to support the input method?

4
Support / Re: Octree and camera problems
« on: December 02, 2013, 04:20:42 pm »
Please provide reference URL

5
Support / Re: Octree and camera problems
« on: December 02, 2013, 10:15:16 am »
 To solve the canvas flicker?  Canvas double buffer?

6
Support / Re: Octree and camera problems
« on: December 01, 2013, 05:26:59 pm »
Screen flicker ,How to solve? The following code



private Canvas canvas = null;
...

buffer = new FrameBuffer(GanmeConfig.WIDTH, GanmeConfig.HEIGHT, FrameBuffer.SAMPLINGMODE_NORMAL);
buffer.disableRenderer(IRenderer.RENDERER_SOFTWARE);
buffer.enableRenderer(IRenderer.RENDERER_OPENGL, IRenderer.MODE_OPENGL);

canvas = buffer.enableGLCanvasRenderer();
canvas.setBounds(0, 0, GanmeConfig.WIDTH, GanmeConfig.HEIGHT);
frame.add(canvas);

...
while(flag){
....
   buffer.clear();
   sh.updateShadowMap();
   sh.drawScene();
   skybox.render(world, buffer);
   buffer.clearZBufferOnly();
   world.renderScene(buffer);
   world.draw(buffer);
   buffer.update();
   buffer.displayGLOnly();
   //////////////////
   canvas.repaint(); 
   Thread.sleep(14);
   }
   buffer.dispose();
   frame.dispose();

7
Support / Re: Octree and camera problems
« on: November 28, 2013, 06:38:18 pm »
Excuse me, can display text?

8
Support / On special effects
« on: November 20, 2013, 08:20:52 am »
Excuse me, I want to do an md2 format's keyframe animation about explosion effect , then map Settings for the animation into a translucent effect, whether it is a real special effects?

9
Support / Re: Octree and camera problems
« on: October 31, 2013, 07:45:58 am »
Need a reference code? Also need a particle effects of reference materials

10
Support / Re: Octree and camera problems
« on: October 31, 2013, 05:27:27 am »
Ask a model can be provided with a plurality of texture?

11
Support / Re: Octree and camera problems
« on: October 28, 2013, 08:07:46 am »
The engine system default has put the inside of the visual field rendering,not rendering outside the field of vision ?
Just need to set the  (Config.maxPolysVisible = 3000;)?  and don't have to write other algorithms to implement ?

12
Support / Re: Octree and camera problems
« on: October 28, 2013, 05:53:42 am »
Thank you, you send the code is  exactly what I need, and I also need the code of  rendering control, used to control the render scene in the field of vision scope, outside of the visual field is not been  rendered. some relevant example is ok

13
Support / Re: Octree and camera problems
« on: October 26, 2013, 05:13:21 pm »
I need to make a big scene with OcTree control within sight of model rendering, outside the field of view does not render. But I did not find the relevant information, will have to provide reference information related to you?

14
Support / Re: Octree and camera problems
« on: October 25, 2013, 07:00:52 pm »
Scene segmentation related materials 

15
Support / Re: Octree and camera problems
« on: October 25, 2013, 06:58:04 pm »
The visible range rendering model   .............There are no related tutorials

Pages: [1] 2