The result of rendering objA to to TextureA is then used by objectB rendering to textureB
texinfo = new TextureInfo(TextureManager.getInstance().getTextureID("TextureA"));
texinfo.add(TextureManager.getInstance().getTextureID("TextureB"), TextureInfo.MODE_ADD);
objectB .setTexture(texinfo);
I'm picking up TextureA with a shader in objectB
TextureA is also used by object A, maybe that's the issue?
texinfo = new TextureInfo(TextureManager.getInstance().getTextureID("TextureA"));
texinfo.add(TextureManager.getInstance().getTextureID("TextureB"), TextureInfo.MODE_ADD);
objectB .setTexture(texinfo);
I'm picking up TextureA with a shader in objectB
TextureA is also used by object A, maybe that's the issue?