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Messages - sushobhit

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Support / Lens Flare
« on: April 15, 2014, 07:22:39 am »
Hi egon ,

Can you plz share some sample lens flare images.. I just cant seem to get it right ..

Projects / Re: Thinking about some RPG..Android version.
« on: April 14, 2014, 07:41:45 am »
would love to try this one..

When is the release date ???

Projects / Re: SPACECOP 3D v2
« on: April 14, 2014, 07:38:48 am »
right now you just have dodge .. and make hiscores

but maybe in next version collecting points wont be a bad idea

i am open to feedbacks and criticism as it gives rise to innovation

so guys n gals plz give your feedback

Projects / Re: SPACECOP 3D v2
« on: April 12, 2014, 11:40:15 am »
Dear Friend ,

The INTERNET PERMISSIONS are for saving the hiscores as it is online using PHP

Also the above version has a lot of bugs the file below is a MUCH STABLE version if you would like to try :

I would have loved to share the code but unfortunately at present it is not worth sharing as its very unethical this time (NO OOPS & NO NAMING CONS) but let me assure you i am not a hacker and by no means the permissions are for anything else but saving the hiscores.

Support / Re: RE: Camera Problem
« on: April 07, 2014, 07:26:43 am »
Hi Friend ,

Last night i figured it out myself
just when I called object.translate
&      camera.movecamera from OnDrawFrame()
things started working smoothly and everything got back to normal
It happened when I was going through AlienRunner source there in OnDrawFrame
updateGameState() was being called so i thought why not try updating from onDrawFrame
and the dices started rolling in my favor.....Thanks A Ton

Projects / SPACECOP 3D v2
« on: April 05, 2014, 12:26:34 pm »
Based on valuable feedbacks improvisions were done

Features :
- Infinite Gameplay
- Challenging Levels (Speed increase after 50000 points & then again after 100000)
- Cool Sounds
- WWW HiScorecard
- Keyboard Support (if can attach a keyboard to your tab/phone just use <- / -> DPAD)
- Android 2.x & >

New Features :
-Smoother Steering [Left-Right]
-Two ships to choose from
-3D Fonts [Main Menu]
-Some memory optimizations [Music conv from MP3 to OGG , Textures Decreased in W*H but Quality Remains Same]

Download From :

Link # 1 :

Link # 2 : [Games >>> Racing]

Link # 3 :

Support / RE: Camera Problem
« on: April 05, 2014, 12:17:14 pm »
Hi Egon ,
A week back I posted about the problem I was facing with translation of object along with the camera. Well tried everything
that I can but still now results. So I am attaching the whole program with this post plz help me solve the problem.
I have also attached a README to pinpoint the issue. You can find it in the attached RAR :

Download Link :


Support / Re: Video Capture
« on: April 05, 2014, 07:30:22 am »
thanks a lot  egon
this was exactly what I had questioned ???? and you gave the exact Answer ...

Support / Setting the Translate Path for an object
« on: March 30, 2014, 02:39:24 pm »

Actually i was working on a Project regarding  a Prison.
In the prison there are 20 convicts . Out of 20 one is our hero & he has to escape the prison.
I have set up the Prison enviornment. It has JailCells , 2 Basketball Courts , Medicine Room , Cafe etc etc.

Now ,
The hero is controlled by the user using MotionTouch Events. So that's not a problem.
The problem is the rest of convicts operate by AI(Artificial Intelligence) so they have to be programmed.

Now ,
I want to set a Path for each konvict like :

Path Start (JailCell)     ->                               Path End (BasketBall Court)
So once the path is set set the object should translate itself from jailcell to the basketball court.

One thing is I simply translate(jail) -> translate(BBCourt) but that looks very robotic.

I want it to look humanly
To Egon : Like you have class ParticleManager , any class for PathMaker if YES please share

And also the object should avoid any collisions in between

What should I do , what is the most Optimised way of achieving this...

Support / Re: Camera Problem
« on: March 29, 2014, 11:41:41 am »

  mag = sqrt(9 + 1 + 4) = 3.742
 will this do the trick

Support / Re: Camera Problem
« on: March 29, 2014, 11:36:43 am »
Do you mean i divide all the three direction by their magitude....

In that case how do  get the mag ?????

Support / Re: Camera Problem
« on: March 29, 2014, 11:32:21 am »
I am just using a SimpleVector
world.getcamera().moveCamera(new SimpleVector(0,0,2),1f); //Changing 0,0,1 2f doesnt help it just gets very little smooth

How am I suppose to normalise it what's the EQN

Support / Camera Problem
« on: March 29, 2014, 07:08:58 am »
Hi ,

There is a problem coming when i try to translate  my object and move the camera along with it

When both are done simultaiously there is a SHAKE

to be more specific if I do :
Camera.moveCamera(new SimpleVector(0,0,2),1f);
} // There is a shake the engine tends to retaiate the object traslation are seem to shake

Plz tell me how i can smooth the camera movements....

Support / Re: Video Capture
« on: March 27, 2014, 02:57:11 pm »
By the way I am facing a very peculiar problem

I have made a truck model and the truck has four cylinders as tyres.
Now i have used joint rotation to animate the tyres ..
When I export the MD2(mikshaper3d) and load the animation (ie object.animate(ind,frame);)
The animation is very very creepy the tyres rotate as specified but after some time during the anim they shrink and then again expand .
So I loaded the anim in milkshape MD2 viewer , there was a same problem there too
But when I disable interpolation the anim runs fine (what is happening what's the problem)
So how do i disable interpolation in JPCT (of the object)

Support / Re: Video Capture
« on: March 27, 2014, 08:16:33 am »
I think i will borrow a handycam and shoot in dark !!!!!! :-[

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