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Messages - sushobhit

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Projects / Re: Space Cop 3D
« on: March 06, 2014, 09:49:54 am »
Maybe in the next 3 months but cant do it right now don't have credit card to register trying my best to get one ...

Also by that time I would have got some valuable FEEDBACKS

Thanks Egon

Projects / Space Cop 3D
« on: March 06, 2014, 07:15:05 am »
Hi Friends ,

Finished my first Project (HIPPO SHIP) now SPACE COP 3D as the name sounds better.
The Spaceship also got the NYPD lights. Fully Polished project ready , complete.

Feature :
- Infinite Gameplay
- Challenging Levels (Speed increase after 50000 points & then again after 100000)
- Cool Sounds
- WWW HiScorecard
- Keyboard Support (if can attach a keyboard to your tab/phone just use <- / -> DPAD)
- Android 2.x & >

ENJOY !!!!!

Support / Re: Problem with Object3D.MergeObjects(first,second)
« on: March 03, 2014, 06:28:48 am »
thanks egon sorry i didnt delete this post actually i got translatemesh using forum search as this issue was posted previously

Support / Problem with Object3D.MergeObjects(first,second)
« on: March 02, 2014, 02:44:52 pm »
Hi Friends ,

Let me come straight to point...
I have a Plane , I have two Pyramids , and I have one more Object.
Now I merge these objects One by One into one single Object named EgyptObject using
Roughly :
EgyptObject = Object3D.MergeObjects(EgyptObject,Plane);
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid1);
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid2); 
EgyptObject = Object3D.MergeObjects(EgyptObject,OtherObject);

Now I have EgyptObject but problem is all Objects stay fixed to SimpleVector.Origin
When I try to translate before merging the translation is erased. And still objects stay fixed at origin.
What I want to to do is place the Objects on different places of the Plane and
a this on a Single Object (EgyptObject). Plz tell how to do it....

I will try to be more specific so as to make it easy to understand the issue :

Pyramid1.translate(0,0,50);   //// Even if I do translate before merge
EgyptObject = Object3D.MergeObjects(EgyptObject,Plane);  /////
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid1);  ///// the object still gets fixed to the origin
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid2); 
EgyptObject = Object3D.MergeObjects(EgyptObject,OtherObject);


Support / Re: Can I Benchmark like this ???
« on: February 27, 2014, 11:32:23 am »
I want to know if this will work ??

Is it practical ??

Is there a difference between FPS between different GC ??

And is it constant depending on their processing POWER ??

Support / Can I Benchmark like this ???
« on: February 27, 2014, 07:21:14 am »
Hi Friends ,

I was going through the advanced example and in the DrawFrame function there is a small code to calculate the FPS\
Something like : while gettimemillis < 1000 ; fps++ (gives the current fps)
Now , I want to know is that I want to use this code to Benchmark two phones (Graphics Processor)
Suppose one phone I have has some NVIDIA and the other has some other lesser like SHARED GRAPHICS PROCESSOR that shares the processing from chipset.
So will the FPS on the first one be greater than the second one.
Also will the difference be constant.
I want to do something like GET the FPS from the best GRAPHICS PROCESSOR (suppose I get 350 fps).. this value I save in my benchmarking program as the best value (the scale is of 10) so this value i.e 350fps is value 10 on scale.

Now the person runs Benchmark on his phone . My app (which is performing heavy graphics routine) calculates the FPS on the phone and compares it with the best i.e 350fps and accordingly gives the result to the user as to the quality of his GRAPHICS PROCESSOR.

The output would be something like this :
Your FPS : 125                                                 Best FPS : 350
Your GC : Shared                                             Best GC : NVIDIA

           Benchmarking ...
           Your score is 3.567   which is AVERAGE
           Consider upgrading your TAB/PHONE
           if you want to play games with high

Support / Re: Increased consumption of memorie
« on: February 23, 2014, 10:15:03 am »
Hope it helps

Support / Re: Increased consumption of memorie
« on: February 23, 2014, 10:14:39 am »
To minimise memory consumption and lesser program crashes I would recommend you to do least coding in the drawFrame() function.....

Also (this one I got from the Physics Example)
(Although doesnt apply to you as your's is not a Activity)

int pid = android.os.Process.myPid();
Should do this on destroy() & if possible in onPause() :-*

Voila !

Hey If you've seen Minecraft you know what I am talking about....


The game have it's own feel I agree but the design is really very simple
and so is the programming.....
But still it's dominating the market and have quite a lot of users.... 8)

Support / Re: PhysicsTest Example program got error while running
« on: February 16, 2014, 01:09:59 pm »
Why dont you try it that way?????instead of emulator

Support / Re: PhysicsTest Example program got error while running
« on: February 16, 2014, 01:08:55 pm »
Works fine with me Very good example if you wanna develop fps game sphere could be changed for bullet and cube(box) could be changed for enemy.....Very disciplined programming done by the author....

I ran it on LAVA Tab + AIDE

Hi Friends ,
Don't know if this is the right place to post this but I feel that a Discussion on this topic is very important if we wan't to build great games.
Everybody's opinion is invited.  ::)
What I mean to say is that even if the GAME that you are making you have few resources and the cost of production is very low still you can make a hit game that can give a competition to the SHARKS of the ocean(ID , EA etc...) by ensuring that the game has a Good storyline and it is presented well. The Screenplay is well written. And of course the UI is cool.
Yes with what experience I have had I strongly belive that a great game can be made even if Production is low if we take care of these parameters......


Thanks ,
I got it !!!!!

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