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Support / Re: Any way of minimizing the amount of drawcalls with lots of object
« on: October 13, 2014, 07:53:20 am »It won't be very different. Instead of using a vertex controller to change the geometry you end up updating some vertex buffers (which is happens in the background too if you apply the vertex controller changes). The only difference is that you can render parts of such a buffer where in jPCT, you always render the whole thing and have to make sure that invisible parts are out of sight.
Ok, so it sounds like it will be the same speed impact anyway. Thx for the help as always