Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - QuirB

#1
Support / Upload textures "manually"
August 13, 2014, 08:31:53 AM
I' ve got a short question:

Is it possible to trigger the texture upload process for a specific texture manually?
I don't want to upload all the textures at once via prewarm().
#2
Trying to clone an Object3D causes a NullPointerException. The object on which cloneObject() is called is definitely not null itself (see stacktrace below).
The strange thing is, the very same object is beeing cloned multiple times at an earlier stage of the game without any problems. Am I missing something, wich causes this behavior?

Device:
Samsung Galaxy TabPRO 10 (SM-T520)
Android 4.4.2 (KitKat)


05-29 01:33:46.491: E/AndroidRuntime(14875): FATAL EXCEPTION: GLThread 61362
05-29 01:33:46.491: E/AndroidRuntime(14875): Process: minigame.earthdefender, PID: 14875
05-29 01:33:46.491: E/AndroidRuntime(14875): java.lang.NullPointerException
05-29 01:33:46.491: E/AndroidRuntime(14875): at com.threed.jpct.Object3D.copy(Object3D.java:723)
05-29 01:33:46.491: E/AndroidRuntime(14875): at com.threed.jpct.Object3D.<init>(Object3D.java:698)
05-29 01:33:46.491: E/AndroidRuntime(14875): at com.threed.jpct.Object3D.cloneObject(Object3D.java:2552)
05-29 01:33:46.491: E/AndroidRuntime(14875): at minigame.earthdefender.weapons.Bullet.<init>(Bullet.java:16)
05-29 01:33:46.491: E/AndroidRuntime(14875): at minigame.earthdefender.weapons.ProjectilePool.fireBullet(ProjectilePool.java:99)
05-29 01:33:46.491: E/AndroidRuntime(14875): at minigame.earthdefender.weapons.AttackQueue.dequeueAttack(AttackQueue.java:84)
05-29 01:33:46.491: E/AndroidRuntime(14875): at minigame.earthdefender.state.Running.launchProjectiles(Running.java:64)
05-29 01:33:46.491: E/AndroidRuntime(14875): at minigame.earthdefender.state.Running.onUpdate(Running.java:35)
05-29 01:33:46.491: E/AndroidRuntime(14875): at minigame.earthdefender.state.GameState.update(GameState.java:138)
05-29 01:33:46.491: E/AndroidRuntime(14875): at minigame.earthdefender.render.SmartRenderer.onDrawFrame(SmartRenderer.java:90)
05-29 01:33:46.491: E/AndroidRuntime(14875): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1531)
05-29 01:33:46.491: E/AndroidRuntime(14875): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)