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Messages - aeroxr1

Pages: 1 ... 4 5 [6]
76
Bones / Re: Animate rigged model according to given commands
« on: August 19, 2014, 03:34:35 pm »
Which extension of model do you usually use ?

77
Bones / Re: Animate rigged model according to given commands
« on: August 19, 2014, 02:47:11 pm »
can you suggest me a rigged model that is easy to export to bones ?
I downloaded this model http://www.blendswap.com/blends/view/21948 and I'm trying to follow this tutorial http://www.jpct.net/wiki/index.php/Exporting_from_Blender_to_Bones to export in bones format, but for now I'm failing  :'(

78
Bones / Re: Animate rigged model according to given commands
« on: June 13, 2014, 09:43:31 pm »
sorry i'm burned out  :'(

(tired and stupid -.-")

Before to read your post I compiled and built all files included in Bone.zip ahahah

79
Bones / Re: Animate rigged model according to given commands
« on: June 13, 2014, 09:11:48 pm »
I don't find its jar :/

80
Bones / Re: Animate rigged model according to given commands
« on: June 12, 2014, 09:36:00 pm »
Sorry,
I downloaded bones-android-ninja, I imported it in eclipse , but
5 errors appeared :

Code: [Select]
import raft.jpct.bones.Animated3D;
import raft.jpct.bones.AnimatedGroup;
import raft.jpct.bones.BonesIO;
import raft.jpct.bones.SkeletonPose;
import raft.jpct.bones.SkinClip;

(import raft cannot be resolved)

And I have another question :

bones is included in jpct-ae ?
or I have to import some library ? I ask that because I'm downloaded jpct and bone , but I don't find bones's libs :/

81
Bones / Re: Animate rigged model according to given commands
« on: June 06, 2014, 11:15:38 am »
Thank you so much :)

I'll download jpct-ae and bones and I'll look the proceduralanimationsample :)

82
Bones / Animate rigged model according to given commands
« on: June 05, 2014, 10:14:22 pm »
Hello to everyone :)
I'm trying to animate a human's rigged model for an Android Application ( Real-time Motion Capture ).
Is possible to do this using jPCT-AE and Bones ?
Something like this https://www.youtube.com/watch?v=NYT-nx533nM

I have the library that gives me the position of the sensor in a quaternion.
I thought to set the quaternion on the relative bones.
But I don't know which function I have to use to identify bones and joints of my rigged model and which function I have to use to set its position in quaternion format.

Have you any suggestion for me ? 

Thanks all :)

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