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Bones / Re: About Bone for android
« on: August 18, 2014, 03:37:22 am »
Hi Sir,
You are right. The error is caused by the spaces in the path (Documents and Settings).
I got a new version of bones and it worked in android phone. Thanks for your help!! :D

One more question, if I want to use\samples\data\facial\), I must use jmeOgre2Bones.bat to convert facial.mesh.xml to Bones format. Is it correct or not??

Bones / Re: About Bones for android
« on: August 15, 2014, 11:05:52 am »
Hi Sir,
I was following your command, but I got an error message.
C:\Documents and Settings\myname\desktop\Bones\scripts\ardorCollada2Bones.bat -out -rotation x180 -in Seymour.dae

-->echo off
-->Error:Could not find or load main class

Could you please tell me where can I got correct native Bones except for ninja? :)


Bones / Re: About Bone for android
« on: August 15, 2014, 10:05:39 am »
Hi Sir,
You mean (.\Bones\samples\data\seymour\ is not native Bones format??
Could you please teach me how to convert seymour from collada format to native Bones format?

When I loaded Group, I found an error in

masterNinja = BonesIO.loadGroup(res.openRawResource(R.raw.seymour));

private static void readHeader( in, String requiredHeader) throws IOException {
      String header = in.readUTF();
      if (!requiredHeader.equals(header))
         throw new IOException("Invalid header: " + header);
      short version = in.readShort();
                   -->  if (VERSION != version)
         throw new IOException("Version mismatch. Current version: " + VERSION + ", stream version: " + version);

I am not sure if the error is caused by wrong format(collada format not native Bones format ).

Bones / About Bone for android
« on: August 15, 2014, 05:56:21 am »
Hi Sir,
I downloaded the Bones and Bones-Android-Ninja projects. It worked well in android phone. Now, I want to load other model like seymour (.\Bones\samples\data\seymour\ and replace the ninja.bones file with seymour.bones.In addition, I modified code in &

masterNinja = BonesIO.loadGroup(res.openRawResource(R.raw.seymour));
Texture texture = new Texture(res.openRawResource(R.raw.seymour_texture));

But it does not work.
is there anything else I miss? ???

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