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Messages - nnyerges

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16
Support / Re: jPCT-AE HELLO WORLD 3D Engine doesn't close
« on: September 29, 2014, 07:33:46 pm »
Thank's..Sorry, you are right, its not a bug. I just understand the use of the "copy(master)" on the HelloWorld-AE example. About not closing an application, just a simple question: ... is not consuming more memory on the device?. Why I should leave HelloWorld-AE paused in the background?

Edited:

By the way, calling System.exit(0); on the onStop() method, !solves! the emulator's Fatal signal 11 (SIGSEGV) error

17
Support / jPCT-AE HELLO WORLD 3D Engine doesn't close
« on: September 28, 2014, 02:17:16 am »
Hi
Is there any method to close/dispose/kill/ or what ever to stop de 3d engine from running after application close?

1. Open Hello-World example on your device
2. Move the cube and note the las position
3. Close the application by pressing back
4. Open it again and the cube its in the same position. The application never close?
Maybe i miss something
Chears...

18
Hello. My first post.

I use the suggested tag android:allowClearUserData="true", but every time I close the application on Eclipse "Emulator", still getting Fatal signal 11 (SIGSEGV).

Any other ideas?

Cheers,
Nicolás

EDITED:
1. Same thing for Intel Atom (x86) or ARM (armeabi-v7a).
2. No problem on device


PLEASE HELP!

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