Hello,
Currently I have an Object3D with a vertexcontroller attached to it. (Modify = false mode)
The vertexcontroller only changes the vertices positions of the mesh and doesn't touch the normals.
In the draw method I currently do the following three operations:
1. Apply vertexcontroller
2. Object3D#touch
3. Object3D#calcNormals
Is it possible to obtain the calculated normals so they could be fed into the vertexcontroller immediately? I wish to save calculation costs by not having to calculate the normals every frame.
In a sense I imagine I could pre-compute the normals with Object3D#calcNormals and then save the normals to be reused in the vertexcontroller. I looked at polygonmanager but no luck there...
Thanks in advance!
Currently I have an Object3D with a vertexcontroller attached to it. (Modify = false mode)
The vertexcontroller only changes the vertices positions of the mesh and doesn't touch the normals.
In the draw method I currently do the following three operations:
1. Apply vertexcontroller
2. Object3D#touch
3. Object3D#calcNormals
Is it possible to obtain the calculated normals so they could be fed into the vertexcontroller immediately? I wish to save calculation costs by not having to calculate the normals every frame.
In a sense I imagine I could pre-compute the normals with Object3D#calcNormals and then save the normals to be reused in the vertexcontroller. I looked at polygonmanager but no luck there...
Thanks in advance!