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Support / Re: getRenderTarget method?
« on: November 01, 2020, 04:57:58 pm »
I'm not sure what you entirely mean...
I think it wouldn't be necessary as the engine doesn't create RenderTextures on its own that are bound to the FrameBuffer.
The only RenderTextures that the FrameBuffer uses are made by you, so you should have control over these RenderTexture instances..?
If no RenderTexture is set, "null" is used.
I think it wouldn't be necessary as the engine doesn't create RenderTextures on its own that are bound to the FrameBuffer.
The only RenderTextures that the FrameBuffer uses are made by you, so you should have control over these RenderTexture instances..?
If no RenderTexture is set, "null" is used.