ok just one last question(for educational purpose): the shape used for collision does not have to match the methods in the api??
for example: you suggest using a cillinder, there should be a checkCollisionCillinder?
just wondering
i will try to fix my collision according to your advice
many thanks
for example: you suggest using a cillinder, there should be a checkCollisionCillinder?

just wondering

i will try to fix my collision according to your advice
many thanks