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Topics - AcidBurnz

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Support / Texturing Object3D objects made using addTriangle() method
« on: January 07, 2008, 05:35:55 am »
In the map editor we're working on, the terrain is loaded via heightmaps (binary file) and inserted into an instance of Object3D called terrain via the addTriangle method. Now in order to texture it, I've followed exactly how the 3ds terrain was textured in the car benchmark demo source ( The texture itself is a 128x128 jpg, and it's being loaded fine. I've added it to the texture manager, then added the texture to the terrain via setTexture method. Still nothing is happening.

My guess is that it has something to do with texture coordinates? Is it even possible to texture a mesh created with addTriangles? Thanks for the help in advance. <-- <-- (contains main method)

ps- I deleted my other thread by accident, the one about camera vectors, is it possible to bring it back?  :o

Feedback / Hey guys, new to the community.
« on: December 21, 2007, 02:06:41 am »
I'm 17 years old, been programming in a Pascal derivative for the past 3 years. I'm planning on going to university for E.Engineering here in Toronto. Recently, I've gotten into Java and the prospect of programming a 3d game really interests me. After doing some extensive research on various 'engines' I could use for my endeavor into 3d, jPct seems perfect. Any doubts were confirmed when i noticed how nice the community is. I look forward to learning a lot, and will post my progress.

I have extensive experience in managing game projects and will be looking forward to finally getting away from managing 40+ developers and actually get down and dirty myself with a project. Luckily I have art assets at my disposal from the game project which is now dormant (

Anywho, just thought I should say hi, and thanks to EgonOlsen for such an awesome contribution to java developers. Toodles.

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