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Support / Re: Object3D color not being read in shader
« on: November 24, 2015, 10:48:06 pm »
More shower thoughts ...
I'm thinking about replacing the .mtl file flat colors with an unwrapped texture, 1 for each model.
So lets say im using a single texture for a model,,, its unwrapped UV on a flat texture with different colors/patterns whatever,
Now, is it possible to tag the vertices of the face, hand etc. in some way to help me figure out later what vertices belong to what texture ?
like i want to write this in my code
model.getSUBPART("FACE").setTexture( myNewFaceTexture);
I'm thinking about replacing the .mtl file flat colors with an unwrapped texture, 1 for each model.
So lets say im using a single texture for a model,,, its unwrapped UV on a flat texture with different colors/patterns whatever,
Now, is it possible to tag the vertices of the face, hand etc. in some way to help me figure out later what vertices belong to what texture ?
like i want to write this in my code
model.getSUBPART("FACE").setTexture( myNewFaceTexture);