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Messages - entis

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Support / Re: Frame rate control
« on: March 28, 2008, 08:02:25 am »
I was wondering, what is the reason for limiting the fps rate? I thought the more fps you get in the smoother the image will be, but maybe thats not true, huh?


One more reason is to release CPU time for other apps...

Support / Frame rate control
« on: March 27, 2008, 09:38:55 am »

I would like to know how can I control rendering frame rate... I want to make it not more than 25 fps. Which is the best way?

The only idea I have is to measure time before and after on rendering cycle and sleep for a time that is greater than 40 (1000/25) but this is not working as I expected (I get more than 25 frames).

Your ideas are welcome. Thanks in advance.

Support / Re: Texture ugly look
« on: February 27, 2008, 10:46:38 am »
Here it is (a bit bigger)...

Support / Texture ugly look
« on: February 27, 2008, 09:38:38 am »

I have noticed that the same texture (see a ladder on the picture) placed to the different parts of an object looks very different (depending on angle/distance??)... I saw such effect even in 3DS Max... How can I impove this?


Support / Re: With transparency sometimes polygons display order changes...
« on: February 13, 2008, 04:10:17 pm »
Thanks, I'll try to play with settings...

Support / Re: With transparency sometimes polygons display order changes...
« on: February 13, 2008, 11:33:45 am »

Support / With transparency sometimes polygons display order changes...
« on: February 13, 2008, 11:01:13 am »

While using transparency with sw renderer I get such a strange effect when I change my angle of view on some object - polygons display order changes, please see the picture... by the way there is no such effect when I turn off the transparency.. :(
Tell me what's wrong.. Thanks in advance.

Thanks for your fast feedback... Does it work for sw renderer also?

No 'without' shouldn't be darker actually... Just there are two green regions on my underlying texture (darker and lighter)... like grass on the football field... Just one screenshot (that is without transparency) I took when I was on the darker region of the underlying texture and another one (that is with transparency) I took when I was on the lighter region of the underlying texture... Just assume that the brigthness of the underlying textures are the same on the both parts... I'm wondering why with transparency my WHITE line is GREY and at the same time without transparency it's WHITE...


While using sw renderer in jpct I get the following effect...

How can I make my texture be as bright as without transparency (without using additional lights)?


Support / How to make quality better in sw mode...
« on: January 29, 2008, 04:33:53 pm »

Are there some flags, tricks in jpct that will help me to make scene looks better (make pixels smaller...)... I saw the Bloodridge game and as I understood it uses sw mode only but there are some kind of "High quality" mode and in this mode it looks much better... Does anyone know how to make such a "High quality" mode in sw mode?



Could you advise me the optimal attitude between texture size in PNG file and texture size on polygon it should be (1:1 or 0.5:1 or something else...)... optimal rescaling coefficient... I mean how bad the big size textures (1:1 case) affect the productivity of jpct (in case of sw rendering)... and at the same time attitude 0.1:1 gives more productivity of jpct but affects textures quality too much... I think...


Thanks for your answers...

I do not have a screen shot of what I want to achieve... and I think that it is not really neccessary... just because I want to have a shadow for some object (example: a man, a dog, a cat etc) that is moving on a scene... of course the shadow should fall from the light sources (or simmulate this somehow)... I think that there is no need in screen shot to get my wish :) I even think that it will be enough to have a simple shadow (some ellipse.. or something else.. i.e. not the projected copy of the object). That's it...

P.S. This all is in context of SW renderer...


I would like to know the following things:

1. Is it possible to make shadows with jpct for the objects on scene while using sw rendering?
2. Are there some "directed" light sources in jpct (while using sw rendering)?... I mean not ambient or vertex lights but "directed" one like projector (I hope it's clear what I mean :))...


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