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News / LWJGL 1.1 is out!
« on: May 04, 2007, 11:24:24 am »
Get more information here: http://lwjgl.org/forum/index.php/topic,2314
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1.13 - Fixed a bug in the new Light class in the util-package. Added support for anti aliasing (2x and 4x) to the hardware renderer. Fixed a stupidity in FrameBuffer. Worked around a problem in the KeyMapper that caused an infinite loop when creating the Keyboard under some circumstances. Added a synchronization object for similar purposes to FrameBuffer. Added support for post processing of the framebuffer as well as an implementation that offers a bloom effect (kind of pseudo-hdr) for the OpenGL renderers. Added support for "render to texture" for all renderers. With this, it's possible to redirect the render into a texture instead of the actual framebuffer. Removed support for the legacy mode for OpenGL. Changed a framebuffer's default mode to software/opengl-alike instead of legacy. This is another step into the direction of dropping legacy support completly in the future. Changed RGB-Scale setting in the OpenGL renderers. Added support for Wavefront's OBJ-format to Loader. The framebuffer's alpha value is no longer 0 but 255 when using the software renderer. In addition, you can enable a framebuffer that supports alpha values for the software renderer by setting Config.useFramebufferWithAlpha to true. Fixed a bug in the per-pixel-fog of the software renderer when combined with oversampling.