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Topics - EgonOlsen

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News / Version 1.07 has been released!
« on: August 01, 2005, 10:37:03 pm »
It's there! It's very similar to the pre-release versions that i've posted in some threads. Anyway, here are the changes:

Have fun!

News / New forum version...again...
« on: July 21, 2005, 04:58:34 pm »'s @ 2.0.17 now!

News / Gooooooogle Adsense
« on: July 08, 2005, 05:18:48 pm »
I've added Google's Adsense to the site. Maybe this helps to cover the hosting costs of i somehow doubt it. Well, it's worth a try. I hope the ads are not too distracting...

News / Forum? 2.0.16!
« on: June 29, 2005, 01:06:05 am »
Yep! There are more updates for phpbb than there are for jPCT.

News / Version 1.06 has been released!
« on: June 09, 2005, 08:18:50 pm »
This version is very similar to the last pre-release version (1.06a2) except one additional bug fix and it's bundled with LWJGL 0.97 instead of 0.96.

Changes can be found here:

Have fun!

News / LWJGL 0.97 released!
« on: May 20, 2005, 11:48:25 am »
Get it here:

jPCT should work with it "out of the box".

News / Forum is at 2.0.15 now!
« on: May 09, 2005, 11:18:10 pm »
Plain and simple...

News / Forum is 2.0.14 now
« on: May 03, 2005, 01:05:29 am »
Because bigger is better.

News / Applets and OpenGL
« on: April 25, 2005, 08:56:22 pm »
Question: Can jPCT's OpenGL renderer render into an applet using the new GLCanvas support in (upcoming) 1.06? Yes, it can:

It's quite slow (about 1/10th of the normal speed) and has a lot of pitfalls regarding loading of the native library, but it works...

News / Version 1.06 pre-release
« on: April 19, 2005, 09:12:17 pm »
Time for preview release of jPCT 1.06. The reason why this isn't an official release is, that it adds support for LWJGL's new AWTGLCanvas. This required a new implementation of IRenderer which differs significantly from the current OpenGL renderer (which is still included of course) and which isn't tested or optimized very much...
Anyway, here are the changes:

Fixed two bugs in the ray-polygon collision detection. Removed some obviously dead code from ellipsoid collsion detection. Changed the constant NO_OBJECT in Object3D from -1 to -100 to get rid of a potential problem with ray-polygon collision detection. You'll have to recompile your code if you are using this constant. Made rotateMesh() and translateMesh() to affect an attached keyframe animation too. Moved some (non-public) methods from Object3D to Mesh (where they actually belong). Fixed a small bug that prevented the OpenGL renderer from recognizing that it has to set RGB scaling when using multiple Worlds with different scalings. Reworked some parts of the SoftGLRenderer slightly to improve performance in some situations. Fixed a bug with billboarded objects: Scaling wasn't applied to such objects. Fixed a flaw in optimizeBufferAccess(). Added support for LWJGL's new AWTGLCanvas by adding a new IRenderer, the AWTGLRenderer.

And here's the link: *removed*

If you want to try the Canvas support, have a look at FrameBuffer.enableGLCanvasRenderer(<int>);

Edit: uploaded a slightly modified preview release (2005-05-03)

News / LWJGL 0.96 released
« on: March 31, 2005, 08:16:17 pm »
jPCT will work with it without any changes. Grab it here:

News / Forum updated to 2.0.13
« on: February 28, 2005, 05:39:12 pm »
Again, this should fix some security problems.

News / Version 1.05 has been released!
« on: February 23, 2005, 05:59:00 pm »
You can find the changes here:

What this version basically tries to do, is to reduce memory usage. By default, this is already the case but the more aggressive optimizations are disabled for compatibility reasons. However, here's a brief description what to do to maximize the effect:

Set Config.saveMemory to true.  Object3Ds should use less memory with this setting until they really need it (what may never happen). In that case, the memory will be allocated at runtime, what may cause hick-ups...then again, i never experienced them.

If you are using multiple Worlds but are not rendering them at a time, try to set Config.shareVisibilityList to true.

Set Config.polygonBufferSize to something between 10 and 100. Even 10 should be sufficient in most cases (if it's not, it will automatically be resized, but that may happen at times where you don't want it).

Have fun.

P.S.: It comes bundled with LWJGL 0.95 for Windows.

News / LWJGL 0.95 released
« on: January 26, 2005, 06:11:19 pm »
jPCT will work with it without any changes. Grab it here:

News / Version 1.04 has been released!
« on: January 06, 2005, 08:07:20 pm » are the changes:

Have fun!

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