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Topics - EgonOlsen

#361
News / Version 1.03 has been released!
September 30, 2004, 08:54:37 PM
Changes are documented here: http://www.jpct.net/changes.html

This version works with the new LWJGL0.92 (http://www.lwjgl.org).

Have fun!
#362
News / LWJGL 0.92 is out!
September 10, 2004, 01:59:02 AM
You can get it here: http://www.lwjgl.org

The current jPCT release (1.02) won't work with it, but the next one will.
#363
News / Version 1.02 has been released!
June 30, 2004, 11:11:11 PM
Changes are documented here: http://www.jpct.net/changes.html

In addition to these API-modifications, the distribution has changed too. The terrain-example has been removed and a new, more complex example (the car-example) has been added. The jars of the examples are no longer containing the whole API...just their own classes. This reduces download size slightly.
The fps-example makes use of the new KeyMapper-class in util now.

Have fun!
#364
News / Forum updated to 2.0.8
June 30, 2004, 12:54:29 AM
This should fix...whatever... :wink:
#365
News / Version 1.01 has been released!
June 03, 2004, 07:33:57 PM
Changes are documented here: http://www.jpct.net/changes.html

Have fun!
#366
News / Version 1.00 has been released!
April 28, 2004, 09:55:51 PM
Yes, we are at 1.00 now...but that doesn't mean anything... :wink:
This version has been ported to LWJGL 0.9 and it won't run with 0.8 (or lower) anymore. So it's time to upgrade your LWJGL installation to 0.9 here: http://www.lwjgl.org
This version doesn't include the announced terrain following example, because i didn't make it in time for this release.
Anyway, it offers some new and improved ways to work on the polygon level of objects.
All changes are documented here:

http://www.jpct.net/changes.html

Have fun!
#367
News / LWJGL 0.9 is out!
April 17, 2004, 12:40:09 PM
You can get it here: http://www.lwjgl.org

The current jPCT release (0.99) won't work with it, but the next one will.
#368
News / Working on new example
April 02, 2004, 12:30:14 AM
I'm currently working on a new example that shows how to make a vehicle follow a surface (=terrain) with jPCT. Here's a preview of how the current version looks like (the thingy in the middle is the vehicle... :wink: ).

#369
News / Version 0.99 has been released!
March 22, 2004, 09:37:49 PM
This is a minor release that includes some optimizations, a rewritten transformation code for lights (should be unnoticable) and support for vertex arrays when using OpenGL. Changes are documented here:

http://www.jpct.net/changes.html

Have fun!
#370
News / Webstart
March 03, 2004, 12:19:56 AM
I've uploaded a little demo that uses webstart. It supports software and hardware rendering (Windows and Linux only ATM). Switch between the two modes by pressing 'x' (the video-mode selection for hardware needs improvement, so hardware may fail on some setups).

http://www.jpct.net/webstart/demo.php

or, if the version doesn't work try this:

http://www.jpct.net/webstart/demo2.php

or this:

http://www.jpct.net/webstart/demo3.php

Note that you need to have a JRE 1.3 or higher with Webstart installed.
#371
News / jPCT and Linux
February 24, 2004, 10:12:50 PM
I finally tested jPCT in combination with LWJGL running under Linux (Knoppix, based on Debian) and it just worked:

#372
News / Version 0.98 has been released!
February 12, 2004, 10:11:57 PM
This version comes bundled with LWJGL0.8 (Windows version only) and includes new classes that you can use in your code to ease collision detection and response...more details and other changes are documented here:

http://www.jpct.net/changes.html

Have fun!
#373
News / Tested jPCT with LWJGL0.8
January 28, 2004, 01:50:27 AM
I've been a bit lazy with upgrading my LWJGL-installation from 0.7 to 0.8, but i finally did and jPCT works fine with it. Just to let you know in case you want to use 0.8 yourself.
#374
News / Version 0.97 has been released!
January 08, 2004, 07:05:24 PM
Changes are documented here: http://www.jpct.net/changes.html

Please note that this release doesn't contain the Bounce-example anymore, because i decided to remove it from the distribution.

Have fun!
#375
News / Version 0.96 has been released!
November 27, 2003, 09:15:52 PM
Changes are documented here: http://www.jpct.net/changes.html

In addition, i finally replaced the jPCT-demo from the stoneage with a more current version. To be precise, the new jPCT-demo is simply the fps-demo from the examples-dir of the API-distribution bundled with LWJGL 0.7.

Have fun!
#376
Bugs / Bug in 0.92-0.95 in Matrix.scalarMul()
November 20, 2003, 10:09:44 PM
:oops: There's a bug in the scalarMul()-method in Matrix from version 0.92 on. This bug affects Object-scaling too, so this won't work anymore in all versions from 0.92-0.95. I'll release 0.96 to fix this ASAP.
#377
News / The "rotating earth"-applet on the frontpage...
November 13, 2003, 11:52:11 PM
...i've managed to upload an updated version of it. Finally!
The new version uses jPCT 0.95 instead of the ancient 0.79 the old version was using.
#378
News / Version 0.95 has been released!
November 10, 2003, 06:21:38 PM
Changes/fixes are documented here: http://www.jpct.net/changes.html

Have fun!
#379
News / Version 0.94 has been released!
September 25, 2003, 10:44:55 PM
I decided to release it today, albeit i haven't managed to include all the things i wanted to. Anyway, there always another version... :wink:

Changes can be found here: http://www.jpct.net/changes.html

In addition, i added a small chapter about optimizations to the manual and a new example is in that shows how to do something first person shooter like with jPCT.

Have fun!
#380
News / Download jPCT
September 15, 2003, 10:47:29 PM
I just realized that maybe not everybody who reads about the new versions here knows where to download them. So here's the link:

http://www.jpct.net/download.html

and the online-docs can be found here:

http://www.jpct.net/doc