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Topics - EgonOlsen

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61
News / Genymotion Android emulator
« on: April 06, 2014, 03:59:18 pm »
In case you didn't know and are interested in it: Genymotion is very good, easy to install and fast emulator. It's free for personal use and you can get it here: http://www.genymotion.com/

62
Support / MOVED: Multiple 3D Views in One 2D Android GUI ?
« on: March 30, 2014, 01:33:08 pm »

63
Support / MOVED: Dynamically addTriangles
« on: March 17, 2014, 08:31:42 pm »

64
Support / MOVED: Moving the camera (on scrolling)
« on: February 27, 2014, 05:34:49 pm »

65
Projects / MOVED: Big data 3DS model loading
« on: February 27, 2014, 10:42:44 am »

66
Support / MOVED: A touchscreen UI with blitter
« on: February 26, 2014, 08:59:30 pm »

68
Support / MOVED: Terrain grid issue..
« on: February 09, 2014, 07:28:32 pm »

69
Bugs / MOVED: load 3ds model issue in android (JPCT-AE)
« on: February 07, 2014, 01:29:26 pm »

70
Support / MOVED: Build .OBJ model with Android
« on: January 31, 2014, 01:43:43 pm »

71
News / Version 1.28 has been released!
« on: January 30, 2014, 09:05:04 pm »
Get it from the download page: http://www.jpct.net/download.html


Changes of the desktop version:
  • Fixed Object3d.wasTargetOfLastCollision() to return false on objects that don't define the minimum distance when using World.calcMinDistance().
  • Fixed deserialization of Object3Ds that are affected by lights.
  • Added a MODE_DECAL to TextureInfo.
  • Fixed an error in the OBJ-loader with OBJ-files without a header.
  • Made the DeSerializer aware of the file's mode. Loading a file saved in reduced mode will now trigger an error.
  • Improved support for tangent vectors by making them accessible in the IVertexController and taking them into account when cloning a mesh.
  • Added support for setting the fov angle directly in the Camera class.
  • Added support for overriding a texture's texel data with a buffer's content.
  • Fixed a performance flaw with different fogging distances used in one frame.
  • Added a method to Texture to override the texture id from OpenGL with some other id.
  • Some minor performance tweaks and documentation fixes and enhancements.



Changes of the Android version:
  • Made the GL renderer context aware, so that it doesn't try to free resources when calling dispose() if the context has already been changed.
  • Fixed Object3d.wasTargetOfLastCollision() to return false on objects that don't define the minimum distance when using World.calcMinDistance().
  • Fixed deserialization of Object3Ds that are affected by lights.
  • Fixed an issue with Polyline colors in 1.1 mode when rendering the Polyline in an otherwise empty world.
  • Added a MODE_DECAL to TextureInfo.
  • Fixed an error in the OBJ-loader with OBJ-files without a header.
  • Improved object compiler to be faster and use less memory.
  • Added an automatic switch to floating point data if fixed point isn't precise enough.
  • Changed Config.internalMipmapCreation to true because of driver issues on some devices.
  • Improved support for tangent vectors by making them accessible in the IVertexController and taking them into account when cloning a mesh.
  • Removed support for libgdx.
  • Added support for setting the fov angle directly in the Camera class.
  • Added support for overriding a texture's texel data with a buffer's content.
  • Improved performance of generating/caching of etc1 compressed textures.
  • Added an option to GLSLShader to enable basic uniform caching.
  • Added a method to Texture to override the texture id from OpenGL with some other id.
  • Some minor performance/memory tweaks and documentation fixes and enhancements.

As always: Have fun!  ;)

72
News / Forum upgraded to 2.0.7
« on: January 22, 2014, 09:46:36 pm »
...at least i hope so. The upgrade was a piece of sh#t, because they included the wrong upgrade-script and i had to remove some checks to make it run. I hope that everything (including the tapatalk thing) works fine again.

73
Projects / MOVED: Did anybody use navigate mesh?
« on: January 17, 2014, 08:05:48 am »

74
News / MOVED: Re: Forum now supports Tapatalk
« on: January 08, 2014, 09:15:39 pm »

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