Quote from: "rolz"Helge,It's a depth buffer accuracy problem of the graphics card. You may try to adjust the far and/or near clipping plane (if possible of course) to get rid of it. What graphics adapter is that?
I've noticed an artifact - "sawed" contours in place when one object intersects with another (tent and tent's shadow on the picture).
I've noticed that it depends on the viewing angle and distance from camera to intersecting objects. Do you have any clues on how it could be handled ?