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Projects / Technopolies
« on: August 10, 2005, 12:47:32 am »
Oops, my fault. Here's the section from Config:
About the floating decorations: It doesn't happen every time, but quite often. Leaving and reentering the level doesn't fix it.
Code: [Select]
/*
Transparency in OpenGL is implemented in a way that tries to mimic the software renderer. If one is using OpenGL only or can live with different output, the offset in the formula used to calculate the actual transparency from an object's transparency value can be changed to broaden the range. The actual formula is trans=offset+objTrans*mul, default for offset is 0.7f. This setting is ignored by the software renderer.
*/
public static float glTransparencyOffset=0.7f;
/*
Transparency in OpenGL is implemented in a way that tries to mimic the software renderer. If one is using OpenGL only or can live with different output, the multiplicator in the formula used to calculate the actual transparency from an object's transparency value can be changed to broaden the range. The actual formula is trans=offset+objTrans*mul, default for mul is 0.06f. This setting is ignored by the software renderer.
*/
public static float glTransparencyMul=0.06f;
About the floating decorations: It doesn't happen every time, but quite often. Leaving and reentering the level doesn't fix it.