11791
Support / counter-clockwise order
« on: July 28, 2005, 05:01:54 pm »
In jPCT, the camera is defined by its position and a rotation matrix, not by "look at" and "up" vectors. If you want the camera to "tilt", just do a rotateZ(<float>) on it. This will work even if it's not aligned with the worlds z-axis.