Quote from: "rolz"btw, what pitfalls do you mean except signing the applet ?Loading the native parts (dll, so, jnilib) is a pain. There is no other way than loading it from the server via http and copying it to the local harddisc. And even then, loading it via System.load("...."); fails at least in Firefox (haven't tried IE), so i had to copy it into the firefox installation directory...ARGHHH! And it's slow...so using it in applet is possible in a controlled environment, but for a web-distributed game...not really!
BTW: Are you using the AWTGLRenderer now? Any feedback on how it works?