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Messages - EgonOlsen

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11971
Support / how to blit jcomponents?
« on: December 12, 2004, 01:45:23 pm »
Render and blit your own textfield like thingy independent from Swing...that's at least what i would do, because it will still work in OpenGL mode and it will look like the actual game, not like a Swing GUI-component on top of it. However, Swing is the most counter intuitive API there is for me, so i avoid using it like the plaque anyway...so i'm not the right person to answer this question in an unbiased manner.... :wink:

11972
Projects / Technopolies
« on: December 08, 2004, 12:43:42 am »
Nice workaround... :wink:

11973
Support / Help just for starting
« on: December 07, 2004, 08:31:19 am »
Your code looks ok to me. It's just that it couldn't find the 3DS-file. Make sure that it can and it should work. However, i can offer you some small tutorials that somebody wrote a while ago. I've uploaded them here:
http://www.jpct.net/download/Tutorials.zip
Please note that i haven't tested these nor did i had a closer look at them. The guy who wrote them seemed to have stopped working on them, so i give them to you in the state they had when i got them. I hope they compile...if they don't, please let me know. It can't be difficult to make them do.

11974
Support / Some help here!!!!
« on: December 06, 2004, 06:11:57 pm »
All you need can be found in Javadocs and the examples that come with jPCT. If you have a particular question about some functionality, feel free to ask here in the forums. Or search the forums to see if your question has been answered before. There is no such thing like a step-by-step description on how to write a game with jPCT...that's impossible to provide, because everyone has totally different needs.

Hope this helps somehow.

Edit: Please note that i've moved your threads to the support section, because that's where they belong. The projects section is for annoncing projects only.

11975
Projects / Re: sound problem
« on: December 06, 2004, 06:06:09 pm »
Quote from: "rolz"
Could you please check if it is reproduced on the latest version.
It works under 1.5 now. Well done! However, sounds seem to have vanished after some turns, but that's maybe caused by the broken sound support of 1.5.  They optimized the sound system by using DirectSound hardware mixing but they obviously did a bad job. The only way to handle this, is to explicitly ask for a software mixer (like 1.4 was using it anyway).

11976
Support / License information
« on: December 06, 2004, 10:14:45 am »

11977
Projects / Technopolies
« on: December 03, 2004, 04:05:16 pm »
FYI: No probs under 1.4.2...only 1.5 shows this problem.

11978
Projects / Technopolies
« on: December 03, 2004, 12:38:59 am »
I don't know, but i must do something wrong...i simply can't play it using Java1.5. It works fine using the MS-VM though. Under 1.5, i can make one move and it stops responding after that...no exception, no nothing. It just draws the "loading" graphics into the applet when i'm forcing the applet to redraw itself by moving another window over it.
Despite of this, i think that this is really great stuff. It looks very professional, it plays great...there should be a large market for a game like this.

11979
German corner / Einfach toll - Nur ne Offtopic-Frage...
« on: November 30, 2004, 06:07:17 pm »
Was genau meinst du? Eine Art besseres AWT oder nur was zum Blitten von Bildern?

11980
Projects / Technopolies
« on: November 22, 2004, 05:48:55 pm »
I'm still getting this message:

Sound not found: /resources/sounds/hurt2.au

After that, nothing happens anymore.

11981
Projects / Technopolies
« on: November 18, 2004, 05:17:57 pm »
Somehow, this version only works for 2 turns for me everytime i start it. So at the first run, i can play turn 1 and 2...then it hangs (no exception in the console). I can rejoin the game and play turn 3 and 4 and again, it hangs...this continues with 5 and 6 and so on...
I once got this message: Sound not found: /resources/sounds/hurt2.au, but i don't really think it's related to the problem.
I'm running the Java5 plugin in Firefox. One last thing: After it hangs, it repaints the loading screen if i'm moving the console (or whatever) window over the applet.

11982
News / LWJGL 0.93 released (some time ago...)
« on: November 16, 2004, 12:35:54 am »
LWJGL 0.93 has been released some weeks ago (http://www.lwjgl.org), but i haven't tested it until now. The current version of jPCT should work with it without changes. At least a quick test under Linux was successfull. The current distribution of jPCT still comes with 0.92 (for no particular reason... :)  ).

11983
Projects / Runescape
« on: November 10, 2004, 08:34:12 am »
Nobody said that it's going to be easy... :twisted:

11984
Projects / Runescape
« on: November 08, 2004, 10:35:12 pm »
Sounds like quite a huge project. I wish you best of luck for it. I think that Runescape is the perfect prove that a browser/applet game can be successfull.

11985
Projects / Technopolies
« on: November 03, 2004, 10:34:21 pm »
Works fine now. I never experienced any performance differences between 1.4 and 5...not for the good and not for the bad. What exactly seems to be slower with Java5?

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