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Messages - fireside

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46
Projects / Re: Thinking about some RPG..Android version.
« on: October 01, 2013, 12:43:33 pm »
Would that be sort of like the table with a solid base?

Cool you got it working already.

47
Projects / Re: Thinking about some RPG..Android version.
« on: September 29, 2013, 02:35:56 am »
Looks good.   It's probably better to limit the scope as you are planning because rpg's can just spiderweb out and never get finished.  I like the rug, gives it a little more homey look.

48
Projects / Re: Thinking about some RPG..Android version.
« on: September 28, 2013, 05:05:21 am »
plate
http://www.mediafire.com/download/kdwde6v0c97yia0/plate2.zip

What do you think about bread, wine, etc?  Is it that kind of game?

49
Projects / Re: Thinking about some RPG..Android version.
« on: September 28, 2013, 04:54:27 am »
chair.  Same woodgrain texture so I didn't include it.
http://www.mediafire.com/download/y9ifu2cx17905ml/chair.zip

51
Projects / Re: Thinking about some RPG..Android version.
« on: September 28, 2013, 03:07:57 am »
That looks pretty good.   I'll scale back the window thickness a little bit.  I'll also see if I can come up with a simple chair and plate.  You could probably just add the chest from the game here and there also.  Maybe some things you can pick up like wine bottle, cheese and bread, potion, etc.  If you are going to do that kind of thing.

54
Projects / Re: Thinking about some RPG..Android version.
« on: September 27, 2013, 12:00:38 am »
Here's a table.  Let me know if it will work.
http://www.mediafire.com/download/dkw3au63jfy7adh/table.zip

55
Projects / Re: Thinking about some RPG..Android version.
« on: September 24, 2013, 02:34:59 am »
Looks good.  The fireplace should probably go to the ceiling.  I can make it longer if you like. 
Good thing it worked because I was pretty much at the limits of my Blender knowledge, which admittedly isn't that large of a limit.  I'll see if I can play around with some rustic furniture in my spare time.  Maybe a table and a bench or something.

56
Projects / Re: Thinking about some RPG..Android version.
« on: September 20, 2013, 03:13:39 am »
Try this.  I got kind of lost trying to assign materials, so I opened a new texture file when all the walls were selected and gave the ceiling a different texture altogether.  I also re-scaled so they are approximately scaled the same.  I think.
http://www.mediafire.com/download/3x6qe8da87mpux3/hutMed2.3ds

57
Projects / Re: Thinking about some RPG..Android version.
« on: September 20, 2013, 01:33:41 am »
OK, I'm going to rethink this.  I take it you want the walls to all have one texture.  The ceiling to have a separate texture.  The floor to have a separate texture.  I'll use one texture on the woodwork and beams.  I'll try to do the texture scaling using math so they are all the same.  I'll do this by assigning different materials to those parts, which is probably what happened.

58
Projects / Re: Thinking about some RPG..Android version.
« on: September 19, 2013, 09:11:28 pm »
It doesn't look like that in Blender.   I see you changed texture to a brick on the walls.  How did you do that when it was all the same material as the woodwork and ceiling?  The wood texture also doesn't look good on the beams to me.  Could you post those textures, or did you with the one you showed me a while back?  I'm used to using seamless textures, would that be too many?  Would you rather have the woodwork as a separate object?  It might be easier to work with.  The woodwork might look a little nicer if it was the same as the beams, also.  I'm not sure what to do about that wall.  It looks like the uv's got messed up and the worst is it doesn't show in Blender.

59
Projects / Re: Thinking about some RPG..Android version.
« on: September 18, 2013, 06:48:14 pm »
Try this one:
http://www.mediafire.com/download/udsp6933jb7u5on/hutMed.3ds

Hope it works.  I put a cube up to it and tried to straighten it out that way and worked on the textures on one wall, and the woodwork was too high in a couple places.

60
Projects / Re: Thinking about some RPG..Android version.
« on: September 18, 2013, 01:20:26 am »
OK, I'll go back over it.   I grabbed something and moved it accidentally and didn't see it soon enough.   Thought I had it straightened out but apparently not.  I'm a little rusty. 
The ceiling and wall texture are the same texture, just used in a different way.  There are just a floor texture and a wood panel texture. Must be something about the texture repeat I didn't see in Blender.   I better use a different type of lighting.

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