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Messages - fireside

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541
Projects / Re: 3D Sound using lwjgl binding of Open AL
« on: March 15, 2008, 12:39:04 am »
O.K.  I'll have to read up on jars a little and get back.

542
Support / Collision Listener not working
« on: March 15, 2008, 12:28:14 am »
I'm not sure if I'm way off base trying to use the Collison Listener, but I have this class as follows:
Code: [Select]
public class Mouse extends Base implements CollisionListener {

public Mouse(Object3D obj) {
super(obj);
// TODO Auto-generated constructor stub
}

private Object3D colObj;

@Override
public void collision(CollisionEvent event) {
colObj = event.getObject();
// TODO Auto-generated method stub

}

@Override
public boolean requiresPolygonIDs() {
// TODO Auto-generated method stub
return false;
}
public void update()
{  if(colObj != null)System.out.println(colObj.getID());
colObj = null;
}

}



In the loop, I have mouse.update();

I walk the mouse around, he collides with things, but the println() command never gets called.

543
Support / Re: Dynamic texture loading?
« on: March 14, 2008, 08:50:44 pm »
Not me, I'm lucky if I can learn one engine.  I like jPct because it's so small and it still seems pretty fast to me.  I might try JME if I get into a big project, but right now I'm more interested in things that might be able to fit into an applet.

544
Support / Re: Any GOOD md2 exporter
« on: March 14, 2008, 01:55:48 pm »
I posted some code in this thread at the bottom of the page that I am using.  It works pretty good.  You don't need to save that many key frames and if you keep the vertice count down, it doesn't take much space.

http://www.jpct.net/forum2/index.php/topic,1023.0.html

545
Projects / Re: 3D Sound using lwjgl binding of Open AL
« on: March 14, 2008, 03:52:10 am »
Does the sound file need to be added to the jar?  I haven't tried it yet, just asking beforehand.  To tell the truth I have no experience with jar files at all other than putting them in a classpath.

546
News / Re: jPCT on my new...
« on: March 13, 2008, 05:45:05 pm »
Is that the new 8.9 inch model?  I don't see how it could be because I think they just announced it.  Anyway, I think that thing is so cool.  I want one but I have no reason whatsoever to get it.  I only use my computer at home.  The only little tiny reason I make for myself is that it would use a lot less power than my desktop, but it doesn't have a phone modem and that's all I can use right now.  It's so cool, though, just the right size.  If I did any traveling, I would love to have something about that size.  Great price too.  I'm not sure if I would switch to ubuntu with it or not, it depends if it has that download thing they use, apt-get.  That's so nice if you use Linux.   I guess Wine is getting a lot better now too and it can run Photoshop pretty well.  I don't use Photoshop, though, I use Gimp.  Free is the best price.

547
Projects / Re: 3D Sound using lwjgl binding of Open AL
« on: March 11, 2008, 08:05:45 am »
Great project, should be very useful.

548
Feedback / Re: return for ellipsoidal check
« on: March 10, 2008, 11:02:12 pm »
O.K.  I'll look into that, thanks. 

549
Feedback / return for ellipsoidal check
« on: March 10, 2008, 11:58:43 am »
Not sure where to put this, but it would be nice if the check for ellipsoid collision returned an array with both the new vector position and an object ID if there was a collision.

550
Support / Re: Any java 3d sound api instead of OpenAL
« on: March 10, 2008, 03:14:03 am »
Quote
I am really glad I found this, because now I know how to do multi-buffer streaming of sounds, so thanks for the question, fireside!

I look forward to checking out the code.  Ogg is great, very small file size.

551
Support / Re: Any java 3d sound api instead of OpenAL
« on: March 09, 2008, 08:35:54 am »
Does this work for ogg?

552
Support / Re: translation and removing, replacing objects
« on: March 08, 2008, 09:11:01 pm »
O.K.  Thanks, I'll check those methods out.

553
Support / translation and removing, replacing objects
« on: March 08, 2008, 04:04:26 am »
1.  Is there a way to move the object back to zero,zero,zero so you can translate in world space?  Once an object has been moved it gets confusing to place it in world space.

2.  What do you recommend for removing an object and putting another in it's place?

3.  There are some things in javadoc about getOrigen(), setOrigen() could this be used to reset objects to their initial positions?  I would like to reset all objects to their initial position, I guess that means I don't want to actually destroy the objects that will be replaced with other objects.


554
Bugs / Re: collision with corner of object
« on: March 07, 2008, 11:23:17 am »
I've set it at everything from one to 5.  Doesn't seem to make a difference.

555
Bugs / collision with corner of object
« on: March 07, 2008, 03:06:44 am »
I get a repeatable collision problem when an ellipse hits the corner of an object.  It mainly affects this character when it jumps.  It sticks there, even though gravity is set and works in all other instances.




It occurs when the center of the ellipse hits the corner of the platform.

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