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Messages - fireside

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61
Projects / Re: Thinking about some RPG..Android version.
« on: September 14, 2013, 05:51:32 pm »
OK, this is two textures to just try out anyway.  It's on Mediafire, which I've never used and I haven't used Blender in a while so let me know if it even works, then I'll try the single texture.  If you want more poly's like I don't know, rounded edges or something, let me know. 

http://www.mediafire.com/download/bmia99ibkezzb24/fireplace.zip

Be careful that mediafire doesn't rope you into something, it's supposed to be free.

62
Projects / Re: Thinking about some RPG..Android version.
« on: September 13, 2013, 09:22:18 pm »
Basically, if it's one, it no longer uses the seamless feature of the texture, so it won't look as clear at the same size and the texture isn't re-usable.  I'll do both since I need the practice. 

63
Projects / Re: Thinking about some RPG..Android version.
« on: September 13, 2013, 03:19:28 am »
I made a simple fireplace with a log in it.  Does it need to be one texture? 

64
Projects / Re: Thinking about some RPG..Android version.
« on: September 13, 2013, 02:36:29 am »
So you'll do it like the dungeon?  I'll see if I can make a fireplace and some furniture, etc, low poly.

65
Projects / Re: Thinking about some RPG..Android version.
« on: September 12, 2013, 08:11:10 pm »
If you want to post the models and textures, I could just do the interior and then delete the exterior if you didn't need it.  If you don't like it you don't have to use it.  I could use the practice with Blender as long as there isn't a rush on it.  They keep updating it and it's like a new experience figuring it out every time I use it.

66
Projects / Re: Thinking about some RPG..Android version.
« on: September 10, 2013, 10:58:38 pm »
Nice to see you're still working on it.  Big project.  Back story is important. 

67
Projects / Re: Thinking about some RPG..Android version.
« on: July 22, 2013, 08:02:32 pm »
I'm downloading the demo for The Legend Of Grimrock right now.  Looks kind of interesting.  Pretty decent price, also.

68
Projects / Re: Thinking about some RPG..Android version.
« on: July 18, 2013, 06:47:18 pm »
Quote
I don't think that i'll implemented vastly different behaviours for different kinds of enemies. I can still play around with trigger distances to simulate different AI, but i actually don't think that anybody will notice it.

I don't think so, either.  You can just use different attack animations.  Personally,  I liked the old turn based, grid system the best, but that's kind of not used much anymore. 

69
Projects / Re: Thinking about some RPG..Android version.
« on: July 18, 2013, 04:40:17 am »
Cool.  What are the red spots behind the ogre?
Have you thought about other AI such as skeletons, rats, etc?

70
Projects / Re: Thinking about some RPG..Android version.
« on: June 30, 2013, 03:04:09 am »
Looking really good!

71
Projects / Re: Thinking about some RPG..Android version.
« on: April 27, 2013, 03:17:38 am »
It's really getting a polished look to it.  Nice job.

72
Projects / Re: Thinking about some RPG..Android version.
« on: April 17, 2013, 06:54:12 am »
Yes, those are the basic blocks of most interactions.  Glad you are still making progress.   

73
Projects / Re: Thinking about some RPG..Android version.
« on: March 07, 2013, 04:41:12 am »
Pretty cool.  Really shaping up. 

74
Projects / Re: Thinking about some RPG..Android version.
« on: February 13, 2013, 05:00:36 am »
Have you figured out how it will influence the game?  For instance, adding a quest, changing stats, etc?
Anyway, looks like a good start.  Glad you are still making progress.

75
Projects / Re: Thinking about some RPG..Android version.
« on: December 12, 2012, 03:22:40 am »
Great looking video.  You've really made a lot of progress.  Controls look interesting and fun, like throwing things onto the landscape and equipping the player.  Have you thought about making it modable?  Maybe a little early for that kind of thinking.  I'd really just like to see it get completed.  I've hardly ever seen friends, etc, finish an rpg.  They're just such a large project.  I still may try one some day, but looking at this, I can really see how much work goes into one.

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