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Messages - fireside

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76
Projects / Re: Thinking about some RPG..Android version.
« on: February 13, 2013, 05:00:36 am »
Have you figured out how it will influence the game?  For instance, adding a quest, changing stats, etc?
Anyway, looks like a good start.  Glad you are still making progress.

77
Projects / Re: Thinking about some RPG..Android version.
« on: December 12, 2012, 03:22:40 am »
Great looking video.  You've really made a lot of progress.  Controls look interesting and fun, like throwing things onto the landscape and equipping the player.  Have you thought about making it modable?  Maybe a little early for that kind of thinking.  I'd really just like to see it get completed.  I've hardly ever seen friends, etc, finish an rpg.  They're just such a large project.  I still may try one some day, but looking at this, I can really see how much work goes into one.

78
Projects / Re: Thinking about some RPG..Android version.
« on: November 21, 2012, 10:45:31 pm »
Yeah, I like it.  It does have a more natural look.

79
Projects / Re: Thinking about some RPG..Android version.
« on: November 20, 2012, 12:00:41 am »
I don't know if it would slow it or whatever, but if the trees were scaled randomly, that would help with diversity also.

80
Projects / Re: Thinking about some RPG..Android version.
« on: October 30, 2012, 04:38:49 pm »
It looks more like an RPG all the time!  I like the fog, also. 

81
Projects / Re: my FPS game for Android
« on: October 18, 2012, 07:32:12 pm »
Maps would be a good idea, but logic puzzles have to be thought out individually.  If you don't have any work in the shooter part, I suppose it wouldn't be much trouble to change though.  A logic puzzle is just done in reverse.  You make a clear solution and then put obstacles in the way.  There will always be games like the game you are doing.  You just have to do something that sets it apart a little bit.

82
Projects / Re: my FPS game for Android
« on: October 17, 2012, 11:33:41 am »
A logic game would probably be even more time consuming, plus it's hard to change in mid stream.  Best thing to do is narrow the scope.  A target type game, probably, where the creatures or whatever just keep coming in a limited area.

83
Feedback / Re: Using jPCT-AE in my app training course
« on: October 14, 2012, 07:37:45 pm »
Good luck on that.  Looks like you have a ways to go to make the pledge amount. 

84
Projects / Re: Thinking about some RPG..Android version.
« on: October 13, 2012, 01:12:32 pm »
I think it looks better with the redesign.  Making the items larger during drag was a good idea.

85
Projects / Re: Thinking about some RPG..Android version.
« on: October 09, 2012, 07:44:17 pm »
Nice GUI.  I'm replaying Betrayal at Krondor, which I really love.  They kept it simple by not letting the player carry too many items.  I feel the same about GUI.  I don't like working on it, but it is really important to the game.   An overly complex GUI makes the game drag. 

86
Projects / Re: Thinking about some RPG..Android version.
« on: July 10, 2012, 03:28:46 pm »
Looking good.  Glad the project is still moving along.

87
Projects / Re: Thinking about some RPG..Android version.
« on: June 27, 2012, 02:13:49 pm »
Character looks pretty good.  You might could change the texture a little to get different looks.  Different hair color, clothes, etc.

88
Projects / Re: Thinking about some RPG..Android version.
« on: June 12, 2012, 03:08:50 am »
It's coming along nicely. 

89
Projects / Re: Thinking about some RPG..Android version.
« on: June 01, 2012, 06:24:28 pm »
I guess I'll wait to see how you work that out then.  Personally, I think actually having treasure in the chest would limit the game a little.  If it was basically empty, you could either put things in there, or show a 2d table showing what was in it when it opened.  Then again, if you make the game too complicated, it's a lot harder to finish.

90
Projects / Re: Thinking about some RPG..Android version.
« on: June 01, 2012, 02:50:26 am »
Looks nice, but the arrow is below the hand now.  It used to be above.  I saw one public domain chest at open game art without a texture.  I can add one and animate it, unless someone else has one or wants to texture it or whatever.

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