16
Support / Re: Wrong polygon z-value
« on: January 12, 2009, 10:34:44 pm »
I see. What are valid values for the argument of Object3D.setSortOffset()?
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public void paint(Graphics g) {
if (worldFrame!=null)
worldFrame.repaint();
}
public void update(Graphics g) {
paint(g);
}
public void paint(Graphics g) {
if (worldFrame!=null)
worldFrame.paint(null);
}
public void update(Graphics g) {
paint(g);
}
public void paint(Graphics g) {
if (worldFrame!=null)
worldFrame.repaint();
}
public void update(Graphics g) {
paint(g);
}
MyAppletClass.my_static_applet_instance.repaint();
if (buffer.usesRenderer(IRenderer.RENDERER_OPENGL))
if (cGLScene!=null) {
buffer.displayGLOnly();
cGLScene.repaint();
}
redGear = Primitives.getBox(3,3);
. This program is also causing flicker within the browser on "dirty region" update. Since you're rendering all the time, its just a matter of short time before the "near white" color, where the applet is running, is updated with a new image. But it is truely flickering as much as my applet. public void paint(Graphics g) {
super.paint(g);
if (worldFrame!=null)
worldFrame.paint(null);
}
public void update(Graphics g) {
paint(g);
}
Paints the container. This forwards the paint to any lightweight components that are children of this container. If this method is reimplemented, super.paint(g) should be called so that lightweight components are properly rendered. If a child component is entirely clipped by the current clipping setting in g, paint() will not be forwarded to that child.
public void paint(Graphics g) {
super.paint(g);
if (worldFrame!=null)
worldFrame.paint(g);
}
public void update(Graphics g) {
paint(g);
}
if (buffer.usesRenderer(IRenderer.RENDERER_OPENGL))
if (cGLScene!=null) {
buffer.displayGLOnly();
cGLScene.repaint();
}