Hello.
I got a 3D object engine which writes models, and then they're passes into jPCT. When accessing an object's mesh data by a VertexController I see 33% less vertices than the original model has - regardless of model. What is going on?
Regards.
I got a 3D object engine which writes models, and then they're passes into jPCT. When accessing an object's mesh data by a VertexController I see 33% less vertices than the original model has - regardless of model. What is going on?
Regards.