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Messages - zammbi

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256
Support / Re: First alpha version released
« on: March 30, 2010, 02:58:12 am »
A little good news about fragmentation: http://www.engadget.com/2010/03/29/exclusive-android-froyo-to-take-a-serious-shot-at-stemming-plat/
Though this doesn't help us atm.

257
Support / Re: First alpha version released
« on: March 18, 2010, 08:30:21 am »
Quote
And more recent chipsets will (i *think* the Nexus one already does...) include a fpu anyway.
I believe the snapdragon cpu has a fpu which the latest phones seem to use. The Milestone I believe I read that it also has an fpu cpu.

258
Support / Re: OpenGL ES 2.0 support (including shaders)
« on: March 16, 2010, 10:09:40 pm »
Sure   :)
Was not cheap, had to get a special one from Canada to work on my network. So will be looking into creating some apps and putting it on the market.

259
Support / Re: OpenGL ES 2.0 support (including shaders)
« on: March 16, 2010, 02:04:10 pm »
Just ordered a Milestone. So I can help with any testing when I get it...

260
Support / Re: Polygons flipped the wrong way
« on: March 04, 2010, 12:51:38 pm »
The polygons are flipped on the wrong side.

Usually I flip the model (X axis) by -PI/2 but this one I had to flip by PI/2 so I could see something.

Which yeah in a way the y-axis has been flipped.

261
Support / Re: Polygons flipped the wrong way
« on: March 04, 2010, 12:40:19 pm »
Well seems I can solve the problem giving a negative number:

Code: [Select]
Object3D[] objs = Loader.load3DS(Main.class.getResource("/Models/"),"3ds2.3ds", -400);

262
Support / Re: Polygons flipped the wrong way
« on: March 04, 2010, 11:30:43 am »

263
Support / Polygons flipped the wrong way
« on: March 04, 2010, 10:59:16 am »
I'm currently loading a 3ds landscape and it seems to have flipped the polygons(water is on top of the hills). I have never seen this problem before.
When I load it in blender it appears correctly. I don't know what's causing this, maybe some silly error on my part.

Anyone else get the same issue? http://www.2shared.com/file/11834275/23195093/Models.html

264
Support / Re: First alpha version released
« on: March 04, 2010, 02:59:18 am »
That's great.
Now I want to get an android to test this. I might import one for my network as I can't get one local. Though if I do get one over Windows Mobile, I hope JavaFX comes out soon for it.

265
Feedback / Re: Quantum Land
« on: March 03, 2010, 06:44:27 am »
Sounds interesting, if you can make it fun then I say do it. Fresh is always good.

266
Feedback / Re: Open Source
« on: March 03, 2010, 06:39:35 am »
Quote
And last but not least, i've sold two (IIRC) commercial licenses with the sources included.
Maybe should advertise that you can buy commercial licenses on the website? Money is always good right?

Quote
OS doesn't prevent a project from dying or at least suffering.
Agreed, there's other open sourced projects if they really need it open. Had lots of requests to open source PWO, which I would never do, basically same reasons you said.

267
News / Re: jPCT goes Android
« on: March 02, 2010, 09:47:19 pm »
Well as I posted above 2.1 may come out for all phones if your lucky.

268
News / Re: Demo reel
« on: March 01, 2010, 02:02:23 pm »
Quote
About the website: Maybe i should do something about it, but then again, i won't come up with something much better than what i have now. Designing websites just isn't my business (anymore).
Surely you have enough support for someone to help you out if you asked?


269
News / Re: jPCT goes Android
« on: March 01, 2010, 01:57:19 pm »
I wonder if android 2.1 will help: http://pocketnow.com/rumor/google-hopes-to-reduce-fragmentation-android-21-for-all

Quote
I guess we'll have to wait and see....i hope to release an alpha of the port in a week or so.
Glad you haven't given up :)

270
News / Re: jPCT goes Android
« on: February 27, 2010, 06:15:19 am »
I hope one day you can get going fast enough. Here's some more nice 3d games: http://androidandme.com/tag/android-3d-games/
Google Earth is also now on Android, though not too much 3d in that...

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