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### Messages - clown611

Pages: 1 [2] 3
16
##### Support / Re: Troubel with the rotation/movement
« on: February 13, 2017, 06:14:20 pm »
https://youtu.be/ogQmk16mD80

Alright im home. This is the result I got out of this. It worked out pretty good I just need to reset the rotation so the ship is straight after turning. I would like not to bug you guys so much but I have googled and looked into some exampels but I dont know how to do it.

17
##### Support / Re: Troubel with the rotation/movement
« on: February 13, 2017, 11:41:45 am »
I played around with it but not quite enough since im in school it worked much better. Ty for the fast answer. But I still have a problem with going up and then to the sides or the other way around. Since I still have some rotation I will not go straight up but in wacko angle. I can explain it better when I get home from school. But im wondering if there is a way to reset the ships side to side turning-angel when im turning up or down.

18
##### Support / Re: Troubel with the rotation/movement
« on: February 13, 2017, 07:42:57 am »
Basicly im wondering how to straiten up the ship after turning so it can go straight up and down. I also like random tips.

19
##### Support / Troubel with the rotation/movement
« on: February 12, 2017, 11:14:37 pm »
Hi again friends. I have some problems with my flying spaceship. The goal is to fly around in space by rotating up,down,right. I have limit the spaceship on the x so it wont rotate because I had some camera issues when it did that. I start with posting videos of my problem.

This is the spaceship moving along the Y.

And here it is moving along the X.

But when I tries to combine the following methods it goes like this.

I think I understand the problem and I think I have to rotate the spaceship so it's straight before I make it go up and down.
This is my code:

if(rotatingUp){

counter++;
rabbit.rotateX(-0.01f);

if(lastY > mostUpSpaceShip){
isRotatingDown = true;
rotatingUp = false;
moving = true;
}

if ( rotatingRight){
rabbit.rotateAxis(c.getYAxis(),-0.01f);
if(lastX > rightOfSpaceShip){
rotatingRight = false;
moving = true;
}
}

20
##### Support / Re: Directions detect?
« on: February 09, 2017, 11:37:54 am »
Ye it worked fine but i will try the getzaxis. Thanks

21
##### Support / Re: Directions detect?
« on: February 09, 2017, 01:32:22 am »
ok I kinda solved it using ship.translate(camera.getdirection().x,camera.getdirection.y,0.04f). no idea if that is a good solution

22
##### Support / Directions detect?
« on: February 09, 2017, 12:21:44 am »
Hi again. Im making a game with a spaceship that moves around in space. I controll my spaceship with translate, but when I rotate my ship towards another direction ofc the translate movement doesnt apply on my spaceship. How do you handle this? Is there a way to detect directions or should I make my own method depending on how much I have rotated?

23
##### Support / Re: Make the camera follow an object3d
« on: February 07, 2017, 08:56:48 am »
Ye I realised that you had two wikis one for AE and one regular. It was my mistake , got it working now tho. Ty guys

24
##### Support / Re: Make the camera follow an object3d
« on: February 07, 2017, 01:22:17 am »
Ye aeroshark you gave me the correct Idea but I didnt play around with it to understand the value. I Will try out to make a texture with your instructions tomorrow. Ty guys for the help

25
##### Support / Re: Make the camera follow an object3d
« on: February 07, 2017, 01:05:29 am »
Im sorry if I made myself unclear I was kinda sleepy yesterday. After I looked into the carexample i understod What I did wrong. But I still have this question about textures in jcptAe. When i look it up in the wiki i can see that i uses Java.awt as a input wish I cant use in android studio . I tried diffrent examples with setting a picture as texture with no success. But setting a rbgcolor works fine. Im I stupid?

26
##### Support / Re: Make the camera follow an object3d
« on: February 06, 2017, 01:08:34 pm »
but im using the jcpt-ae. How can I load a texture into the Texture?

27
##### Support / Re: Make the camera follow an object3d
« on: February 06, 2017, 09:23:13 am »
ty guys for your help checking around in the car example right now. I only have one last question. I use android studio and I want to add textures but I have understood that androidstudio doenst use java.awt. So how do I do this?

28
##### Support / Re: Make the camera follow an object3d
« on: February 05, 2017, 03:37:11 pm »
the camera took the spaceships centerposition so it put itself on the spaceship so I cant see him . Here is my code https://1drv.ms/u/s!AvWnW88CHl4QhQ3HZryfAKLpa139

29
##### Support / Re: Make the camera follow an object3d
« on: February 05, 2017, 12:53:48 pm »
I tested it out but it wasnt what I was looking for. I want the object to move along the camera. If I "movein" the camera I want the object to movein with me.

Thanks for the fast response tho

30
##### Support / Make the camera follow an object3d
« on: February 05, 2017, 01:46:31 am »
Is this possible? Or how should I do this? I have a spaceship that is a loaded modell into a object3d, I want this spaceship to be in the center of my camera at all times. How do I do this?

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