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Support / Different light shading with compiled objects
« on: July 21, 2018, 05:38:01 am »
Hello,
As I'm using compiled and non-compiled objects, I came across something that seems weird. The lighting and shading on the same objects are different when they are compiled and when they are not (for Config.lightmul = 1).
So, this basically means that the same lights cast different results on the same objects depending if those objects are compiled or not, is it supposed to be like that?
As I'm using compiled and non-compiled objects, I came across something that seems weird. The lighting and shading on the same objects are different when they are compiled and when they are not (for Config.lightmul = 1).
So, this basically means that the same lights cast different results on the same objects depending if those objects are compiled or not, is it supposed to be like that?