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Support / Re: Some questions.
« on: February 08, 2010, 09:16:37 am »
Thanks for the responses everyone. btw wojtek i wasn't wondering about how to do collision via server/client but rather how to make something collidable with everything. Since you havn't done collision yet, maybe you have not seen it , but it seems you can set an object as to COLLISION_CHECK_SELF or COLLISION_CHECK_OTHERS and those 2 different types can collide with each other, but for example a CHECK_SELF and another CHECK_SELF cannot collide with each other. So the question is how can you make 3 objects all able to collide with each other?
oh yea raft I remember looking at your website for karga awhile back, that game looks really cool. I'm trying to make an mmo game with jpct. Is there some way to test the bandwidth required for your program? If I am running my program on 2 computers in a local network is there some way I can check how much bandwidth is going through?
It looks like if you "attach" stuff together you don't get the weird positioning problem with .3ds files.
oh yea raft I remember looking at your website for karga awhile back, that game looks really cool. I'm trying to make an mmo game with jpct. Is there some way to test the bandwidth required for your program? If I am running my program on 2 computers in a local network is there some way I can check how much bandwidth is going through?
It looks like if you "attach" stuff together you don't get the weird positioning problem with .3ds files.