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Messages - Disastorm

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31
Support / Re: Running multiple instances of program slow?
« on: March 29, 2012, 06:56:53 am »
Well is it possible that it has something to do with one of the configuration options in JPCT.  Perhaps if I enable or disable something it will fix this? I'll post my actual program up here soon so you can see if you experience the same issue with it. Also Ill check out the Fps example and see how many I can run.

32
Support / Re: Running multiple instances of program slow?
« on: March 28, 2012, 07:46:13 pm »
I have windows 7 64-bit, 8GB RAM, AMD Phenom II X6 1055T, Radeon HD 5870.  I have most recent drivers for my radeon but I remember that jpct always did this for me, except it used to be a little faster but still super slow, but recently its like less than 1 fps with 2 instances of my program open.

33
Support / Running multiple instances of program slow?
« on: March 28, 2012, 12:30:27 pm »
Hello, whenever I run multiple instances of my program it runs insanely slow like less than 1fps.  When running a single instance its perfectly fine.  Do you know why this might happen?

34
Projects / Re: 3D RPG example application
« on: March 05, 2012, 11:45:01 am »
Wow its amazing.  Thats great you made your own mmorpg with some players. I've always wanted to do something like that.

35
Projects / Re: 3D RPG example application
« on: February 08, 2012, 04:34:05 am »
did you use GLSL shader one?

36
Projects / Re: 3D RPG example application
« on: February 07, 2012, 07:46:18 pm »
Wow this is one of the best demos ive seen imo.  How did he get the shadows like that did he actually use shaders or did he use some tricks?

37
Projects / Re: Alien Runner W.I.P
« on: July 26, 2011, 10:55:31 pm »
I agree its a good example for the engine, I am surprised that there are some people on the market that claimed the graphics aren't good.  TBH I don't think I've seen barely any mobile games with better graphics than Alien Runner really (most are probably around similar graphics), so it makes me wonder what the heck those guys are talking about.

38
Support / setTransparency rotate my object??
« on: July 26, 2011, 01:29:11 am »
Hello, I call setTransparency and it seems to be rotating my object or something, since my object becomes upside down.  Have you seen this before?  It actually looks a little stranger than that like maybe it only rotates part of my object or something. 

39
Support / Re: Out Of Memory error?
« on: July 25, 2011, 11:25:40 am »
Ok thanks.  Also another question about merging, does it matter if you merge clone objects as opposed to real objects? The final result should be the same either way right?  Also what about animated objects? I should keep that separate from non animated objects?

40
Projects / Re: Alien Runner W.I.P
« on: July 25, 2011, 11:02:58 am »
Hey just installed this game and its pretty good, but I think one main thing you should do (also multiple people mentioned it on the comments on android market) is to add a way to exit the game...  its a bit strange only being able to exit with the home button, most games allow exit by using the Back button at the very least.  Keep in mind the home button doesn't actually even exit the game either, the user has to go back to the application list and close it out from there.

41
Support / Re: Out Of Memory error?
« on: July 24, 2011, 01:22:12 am »
hey question what would happen if you merge a non-animated object with an animated one.  will it become animated and keep the animation of the object?

Also you say merging is always less memory, by why does the javadoc say:

"Merging objects is quite expensive in terms of memory usage."

And also it looks like when I merged it actually did ended up taking more memory:
4993 to 5018 after initialization

42
Support / Re: serialized objects contain the User Object?
« on: July 23, 2011, 11:38:01 pm »
Ah ok thanks Ill try it out.  I had already made a workaround that made it so I had the original object under the ground and it moved with the camera so as to always be in sight but not visible to the user since it was under the ground.  However, thanks for the change though as I should now be able to get rid of that, since it was a bit weird.

43
Support / Re: serialized objects contain the User Object?
« on: July 23, 2011, 09:13:27 am »
oh ok thanks.  btw i have this problem where im cloning the object and sharing the data and it doesnt seem to be animating, im not sure why.  Im doing the same thing with another object and its working but for one of them the animation isnt working I'm not sure why.  Do you know what I'm doing wrong?

*edit ah i discovered I have to add the original Object3D to the world or else none of its clones will get the animation.  Is this intended?
Also not only that but I need the original Object3D to be within range of the camera for the animation to work???

44
Support / serialized objects contain the User Object?
« on: July 23, 2011, 07:42:43 am »
Hello do serialized objects contain the User Object, because it looks like when I tried that, the User Object ends up being null?

45
Support / Re: Out Of Memory error?
« on: July 22, 2011, 09:47:48 pm »
Thanks for that link.  It has a few things I wasn't doing like compressing meshes and whatnot so that should help.  I have another question.   If I have a bunch of the same object is it better (in terms of memory) to have them as separate cloned objects sharing compiled data, or perhaps to merge them all into a single Object3D?

Also I noticed it says to compress keyframe animation meshes, but should I also compress the main object's mesh?

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