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Support / a textured object passes through another
« on: November 14, 2008, 03:11:34 pm »
Hello.
Excuse me, if the same question has been already asked, but i haven't found it here.
I've got two objects: one is semi-transparent, another one is not. When standing near to those objects, everything looks ok:
but when stepping back, the one that has to be behind, passes through the nearer one:
changing glZBufferDepth in Config didn't make any effect. So how can i avoid this?
Thank you.
Excuse me, if the same question has been already asked, but i haven't found it here.
I've got two objects: one is semi-transparent, another one is not. When standing near to those objects, everything looks ok:
but when stepping back, the one that has to be behind, passes through the nearer one:
changing glZBufferDepth in Config didn't make any effect. So how can i avoid this?
Thank you.