Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Wojtek

#61
Thank you for reply and explanation :)

The firefly is great. The code example of firefly also helped me a lot. I will try to use that pattern for mine ship engine and will share the results :)

There is one thing in the code that I do not understand well. The visible polys create glowing effect which is ok, but what is the purpose of the invisible polys with black texture? I have played a little bit with the firefly and temporarly commented out those invisible polys - for me there was no visible difference after that...
#62
Hello,

I am newbie in 3d rendering and jpct engine, so excuse me for naive questions, but I am wondering how to specify what part of object (or which objects) should glow/shine.
I have created a simple gray space ship with blue cockpit window and light-blue engine. The ship does not have any texture - I have just specified colors for it's parts in blender.

I wanted to make the ship's engine glowing, so I have added the BloomGLProcessor to FrameBuffer as a post processor. When I ran the application I have noticed that the cockpit window is also glowing (in fact, it is glowing more than the engine).

Can you please give me some hints what should I do to avoid the situations where unwanted parts of objects are glowing?

Here I added the link to my test application: http://www.megaupload.com/?d=1FO7A72O

Thanks,
Wojtek