Quote from: EgonOlsen on February 09, 2010, 08:03:52 AM
The first problem can have several reasons:
a) you are modifying the mesh in another thread without proper synchronization with the rendering
b) it can be a driver issue
c) it can be a hardware failure, i.e. a weak memory cell on the graphics card. I had the same problem with my old ATI 9700.
Do you have a screen shot?
The second problem might by an accuracy issue of the zbuffer. Screen shot?
For the second problem, here are two screenshots:
These are both overhead views from some distance above the terrain, since the problem increases with viewer elevation.
Notice the streaked patterns, which fluctuate as you move the view.

Here's the second one:

It's more difficult to get a screenshot of the 1st problem (triangles which are occasionally stretched to random points) since it seems to occur completely at random and hence is difficult to reproduce.