Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tale

Pages: [1]
1
Support / Re: 3D Image Display
« on: April 26, 2010, 04:43:15 pm »
I have a screenshot, but since I was unsure as to how to upload it here, I emailed it to you.  The picture drawn with Graphics2D in the upper-left, the JPCT plane with the texture is in the lower-right.  I may be being picky, but I need to get the picture to at least 800x640 (which means much more distortion than what is shown at the current size pictured).  Is there a way to upload the image at a size larger than 256x256 and draw it at that larger size without distortion?

Thanks,
Tale

2
Support / 3D Image Display
« on: April 26, 2010, 03:39:46 am »
Is there a way to use JPCT to display a 2D image in 3D space?

My thought is to draw 2D images on a z-axis (or technically the y-axis in 3D), to give a 3D perspective but to stick to using 2D graphics.  I have just started experimenting with this using the Primitive planes, but applying a texture is causing too much aliasing (right term?).  Can I somehow keep off the Textures and just have the plane draw an image or can I reduce the amount of distortion caused when applying a texture?  I want to stick with the computer's basic software renderer as I want the finished product to be very out-of-the-box to use and low memory requirements.  (Unless I am wrong on both accounts being best done with the default renderer)

Thanks for any help you can give!
Tale

3
Support / Re: Applied Textures are Blurring
« on: December 26, 2009, 10:42:20 pm »
Ok.

Thanks Egon for all your help.

4
Support / Re: Applied Textures are Blurring
« on: December 26, 2009, 10:18:09 pm »
That cleared up the blurring, but I seem to be restricted to a set region that my image is squeezed to fit.  Am I able to turn this region off or change its size?

I also noticed that I can get the graphics from the buffer.  Would it be just as effective to use the Java built-in Draw methods using the graphics that I get from the buffer to draw my images?

5
Support / Re: Applied Textures are Blurring
« on: December 26, 2009, 09:59:40 pm »
Ok, I will try that.

Thank you!

6
Support / Applied Textures are Blurring
« on: December 26, 2009, 09:44:58 pm »
I have been doing some tests with jpct before applying it to one of my games and have ran into a problem.  During my games I will often times have windows displayed and have been trying to create these using a plane with a textured image.  The problem is that the texture becomes very pixelated if I zoom in on the window.  Even if my camera is far away, parts of the texture are slightly out of order.

Is there a way to prevent this or is there a better way to display my game windows?

Thanks for any help that is provided.

(Also, I am limited to the software renderer.)

Pages: [1]