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Topics - Tale

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Support / 3D Image Display
« on: April 26, 2010, 03:39:46 am »
Is there a way to use JPCT to display a 2D image in 3D space?

My thought is to draw 2D images on a z-axis (or technically the y-axis in 3D), to give a 3D perspective but to stick to using 2D graphics.  I have just started experimenting with this using the Primitive planes, but applying a texture is causing too much aliasing (right term?).  Can I somehow keep off the Textures and just have the plane draw an image or can I reduce the amount of distortion caused when applying a texture?  I want to stick with the computer's basic software renderer as I want the finished product to be very out-of-the-box to use and low memory requirements.  (Unless I am wrong on both accounts being best done with the default renderer)

Thanks for any help you can give!
Tale

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Support / Applied Textures are Blurring
« on: December 26, 2009, 09:44:58 pm »
I have been doing some tests with jpct before applying it to one of my games and have ran into a problem.  During my games I will often times have windows displayed and have been trying to create these using a plane with a textured image.  The problem is that the texture becomes very pixelated if I zoom in on the window.  Even if my camera is far away, parts of the texture are slightly out of order.

Is there a way to prevent this or is there a better way to display my game windows?

Thanks for any help that is provided.

(Also, I am limited to the software renderer.)

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