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Support / 3D Image Display
« on: April 26, 2010, 03:39:46 am »
Is there a way to use JPCT to display a 2D image in 3D space?
My thought is to draw 2D images on a z-axis (or technically the y-axis in 3D), to give a 3D perspective but to stick to using 2D graphics. I have just started experimenting with this using the Primitive planes, but applying a texture is causing too much aliasing (right term?). Can I somehow keep off the Textures and just have the plane draw an image or can I reduce the amount of distortion caused when applying a texture? I want to stick with the computer's basic software renderer as I want the finished product to be very out-of-the-box to use and low memory requirements. (Unless I am wrong on both accounts being best done with the default renderer)
Thanks for any help you can give!
Tale
My thought is to draw 2D images on a z-axis (or technically the y-axis in 3D), to give a 3D perspective but to stick to using 2D graphics. I have just started experimenting with this using the Primitive planes, but applying a texture is causing too much aliasing (right term?). Can I somehow keep off the Textures and just have the plane draw an image or can I reduce the amount of distortion caused when applying a texture? I want to stick with the computer's basic software renderer as I want the finished product to be very out-of-the-box to use and low memory requirements. (Unless I am wrong on both accounts being best done with the default renderer)
Thanks for any help you can give!
Tale