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Messages - rolz

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Feedback / Re: malware ?
« on: November 07, 2010, 11:55:08 pm »
Fixed now. Replied with details  to,190.390.html

How are you all guys doing ?

Projects / Re: Technopolies
« on: November 07, 2010, 11:54:09 pm »

I think I may have found it. There was a suspicious hidden frame calling
Not sure how it got there, but I've removed it and sent site reconsideration request to google. Thank you for the heads up.

Sorry guys, I didn't update the site for a while and have even removed the forum since as Helge mentioned it became a spam bot paradise.
It's linking to Technopolies thread on JPCT forum site...

PM me if you're interested in the source code.

Feedback / Re: malware ?
« on: November 07, 2010, 11:40:45 pm »
What is with the malware warning ? I don't get anything in either FF, chrome or IE :-(

Projects / Re: Technopolies
« on: November 07, 2010, 11:37:55 pm »

You're right. It has been abandoned, but I could share the source code :-)

What's the malware problem ???

For the record: I've removed all references to rolz' website, because it has been abandoned a long time ago and seems to serve as a malware distribution platform now. I'm really sorry about this...Technopolies was a great project and one that really pushed jPCT to its limits and beyond. The engine gained much from this project. More info here:,1786.0.html

Projects / Re: Technopolies
« on: September 26, 2008, 08:54:25 pm »
Hey guys,

Sorry to say that, but Helge is right - I've stopped working on the project after 2 years of development. Just couldn't get it evolved into something more global than just my personal hobby.

It was my all-time favorite, I really enjoyed the time being spent as the part of the jPCT community and I wish the community to live and prosper.

News / Re: New version of...myself!
« on: March 13, 2008, 08:29:11 pm »
It's still very much in alpha state. Input and processing kinda works, but garbage collection leaves to be desired. It just dumps everything. Some work is needed in that area. I'm trying to add speech synthesis and recognition, but it's not working too well at the moment. It can only create a single sound...but that quite loud. Anyway, here it is:

Helge, Please accept our sincere congratulations on you newborn baby !
It's been awhile since my last time here, but you know - better late than never ;-)

Proud father of 1

News / Re: Beta of 1.15 released!
« on: July 24, 2007, 10:27:20 pm »

Setting Config.glShadowZBias to 12 did not work on my card too. Looks like the problem with Intel 915GM.

BTW, i've played with this feature to create light projecting effect and noticed black border around the projected shape.
Is there a way to remove it ?

p.s. jpeg quality sucks. It looks better without compression.

News / Re: Two videos...
« on: July 24, 2007, 02:17:08 am »
Looks terrific. I'll definitely give it a try.

News / Re: Beta of 1.15 released!
« on: July 24, 2007, 12:39:12 am »
Great work. I'll give it a try.

2 Hytparadisee: man, works perfectly on my work laptop's shitty Intel 945GM

News / Re: Happy birthday!
« on: July 23, 2007, 11:39:16 pm »
Long live JPCT !

Time passes by, one thing doesn't change - JPCT is still as cool as it was 3 years ago.

Back then, I instantly felt in love with it's simplicity and peace of mind, spending hours and entire nights at coding  8)
Good to see that same things keep attracting new people and inspire new wonderful ideas all around the globe.

Great job, congratulations on your 5th birthday !

Projects / Technopolies
« on: December 12, 2006, 06:50:37 pm »
NP ;-]

Projects / Re: ideas
« on: December 12, 2006, 06:35:31 pm »
Quote from: "athanazio"
Quote from: "rolz"

1. Terrain generator.

The common concept for landscapes in technopolies was in
 - making it easy to edit (drawing landscape map in photoshop with a couple of brush strokes)
 - making it lightweight enough to be transfered via network (~4kb for a 1000 x 1000 meters level)
 - make it possible to be divided into regions (to define footstep sounds for different tiles, add effects like sand smokes and animated grass )
 - load / render only visible parts of a bigger level

I'm very curious how you make this :)
split a big plane in smal rectangles ... can you share this one ?

Sure, i'm now moving code to the open source repository and splitting the whole engine into separate modules, like UI, terrain generation and so on. Hopefully will finish and share this code soon.

As to the idea of splitting plane into smaller ones - you can:

1. generate plane from several smaller planes
2. create IVertexController that will adjust Z coordinate for smaller planes' vertices

Projects / Technopolies
« on: August 15, 2006, 05:31:11 pm »
Thanks for the review, Crate.

I did not touch anything on technopolies for two months already - had lots of events in my life lately. I hope eventually it will calm down in the next two weeks and i'll be able to release the whole bunch of latest changes - including fixes for bugs you mentioned, more items, some new animations and mostly the updated scenario/plot.

P.S. got a chance to wear knight's equipment while being on vacations...
Tough stuff I'd say - waving two-handed sword with some 40+kg of steel on you ;) I will definitelly have to review game combat system.

Projects / Technopolies
« on: July 04, 2006, 09:18:14 am »
Yes. Got a job offer from abroad, moving later this autumn.

Also, an agreement has been made with nationwide internet provider - they are adding the game to the pool of their intranet resources and will provide a server and steady internet connection. The future is getting brighter for technopolies.

Projects / Technopolies
« on: June 24, 2006, 07:35:15 am »
Hey Raven,

You could try switching between 16/32 screen depth to make it run,

edit /home/.technopolies/ - as mentioned above.

p.s. I will have to add a startup / options screen in the next version

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