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Messages - rolz

Pages: 1 ... 17 18 [19]
271
Projects / new version
« on: December 02, 2004, 10:49:46 am »
New version is available at
http://213.232.242.32/technopolies

- levels redesigned to be tiled and 3-dimensional.

- added semi-automatic weapons.

- shotguns redesigned to fire several bullets with a single shot.

272
Projects / latest update
« on: November 21, 2004, 12:50:14 am »
looks like something went wrong on the server side. In current version It will also show the message from server.

Btw, new version is available with more features, performance tweaks and so on. We are getting closer to building solid game engine.

I am off with midi keyboard to work on background theme ..

You might want to tweak Sun applet plugin to be able to run the game with more than 80 players on map:
http://forum.java.sun.com/thread.jsp?thread=158160&forum=30&message=2504614

It works perfect with MS jvm without any tweaks.

273
Projects / new shots
« on: November 18, 2004, 10:40:14 am »

274
Projects / more tech screens
« on: November 16, 2004, 11:14:30 am »

275
Projects / Technopolies update
« on: November 15, 2004, 07:54:29 am »
I've improved resource handling and finally solved 1.1/1.5 compatibility issues.

1.5 works better now and even faster than ms jvm on big scenes.


there are also updates on game engine itself at
http://213.232.242.32/technopolies

- added inventory screen. Players can now switch weapons and equipment

- added close combat weapons (army knife). When no weapon is selected, players will attack with bare hands.

- death animation improved.

- added background music to the game (theme from UFO: Enemy Unknown) ;) plan to compose/buy sci-fi music soundtracks at some later point

- fixes to game server

276
Projects / Java 5.0 issue
« on: November 03, 2004, 09:40:36 am »
Fixed.
I recently started working on expanding the game's functionality and fixing resource management issues.

BTW, it appears that both 1.4.2 and MS JVM (1.1) work faster than 5.0 with JPCT ;(

http://www.laboiteaprog.com/tutoriel725

277
Projects / Tech demo
« on: October 31, 2004, 10:43:04 am »
I took care of both the english version and the bug.
http://213.232.242.32/technopolies/

278
Projects / Tech demo
« on: October 30, 2004, 06:07:33 pm »

279
Projects / Technopolies
« on: October 21, 2004, 04:03:43 pm »
An upcoming effort to create XCom/Jagged Alliance/LSN like mmorpg.

280
Support / Applet with HW 3d support
« on: October 01, 2004, 12:55:49 pm »
Quote

No, the used OpenGL binding (LWJGL) doesn't support that. However, a system that is capable of using OpenGL via LWJGL is also capable of using webstart, which is a good alternative to an applet


Isn't there a way to do the trick with signed applets ?
I am not sure tho ;) but still looking for a possibility to use hardware acceleration in applet.

Pages: 1 ... 17 18 [19]