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Topics - Melssj5

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Feedback / Just suggestions.
« on: December 26, 2004, 04:58:03 am »
Well, I think that the engine is great, but should support more kinds of textures and maps, no only placing a file.jpg as a color, but also having bump, opacity, etc. all the features that are placed on the models when making them in whatever software like 3d Studio Max. On that way more realistic Graphics can be used on games or any other application. Especially the reflection and the opacity. What would be really great is supporting moving textures that may be great for water or the sky.

Support / Help with the collision detection
« on: December 20, 2004, 05:57:36 am »
Hello, I was reviewing the demos I downloaded, but I am afraid I cant understand them at all nor how the collision detection is made, I am making a first person game, so I am moving the camera, I tried but the all what I could do was detecting just the 5% of the walls, I need an easy and simple example of detecting a collision using the camera, please.

I set the collision mode to collide with others and with it self on the level once it was all merged, and I used check camera collision when moving the camera. I dont know, Why only works with specific walls, and only a few times?

I someone can help me with any piece of code, please do it.

I am doing an awt applet.


Support / Flashing screen on applets.
« on: December 13, 2004, 12:57:51 am »
Hello, I am doing an awt applet, so I put all the rendering code in the paint (); when something happens I use repaint (); but it flashes a lot, I thing that reloading the paint is not the best way to do it, but is there someway to constantly load that piece if code without using the paint?. I want the game to run inside my applet, thanks. :shock:

Support / Help just for starting
« on: December 07, 2004, 02:47:35 am »
Hello again, now I have reviewed the examples that I downloaded but I really cant see clearly how to begin mi program, when I tried the 3D state engine for visual C++, it was a little bit more clear. I just need some information to begin doing my own games, I have reviewed the documentation but I didnt found nothing helpfull, maybe I am not understanding well becausse I dont speak English very well., I would like some small examples, like loading a map; after that loading the map and moving the camera noting else, or any other small example in wich I can learn how to use this engine., thanks.

I tried to load the ql.3ds map, but I couldnt, thats what I did:

public class test {

    public test() {

        public static void main (String args[]) {

        World  theWorld=new World ();
        Object3D [] level=Loader.load3DS ("ql.3ds", 5f);
        for (int i=0; i<level.length; i++) {
        Object3D part=level;


a message appear in the console

Loading file ql.3ds
[ Mon Dec 06 20:45:35 GMT-05:00 2004 ] - ERROR: Couldn't read file ql.3ds
[ Mon Dec 06 20:45:35 GMT-05:00 2004 ] - ERROR: Not a valid 3DS file!

Now I am a kind of lost, very confused. :(

I use Forte 3.0 e.e.

Support / License information
« on: December 06, 2004, 10:00:53 am »
Hello, I want to know more about the license of jpct.
    What kind of licence does it have?
    It is totally free? for any use? (Personal o comercial)
    What exactly do I need to use it for comercial purposes?

thats all!.

Support / Some help here!!!!
« on: December 06, 2004, 06:00:48 am »
Sorry for my language skills, I speak Spanish and just a few English.

ok: here is my problem:

I am very interested on making video games. Now I am a novat, I enjoy doing 3D models using 3D studio max and others, I know how to use C++ and java, so I am not an expert but  I learn quickly. I have more skills using java tecnologies so I decided to try jPCT as Engine, I tried before an engine from "3D state", but I was disapointed for the graphics capabilities.


I would like help with a list of commands that uses this engine with a little explanation in Spanish of each one if possible, and another explanation on how to implement java application using this engine.
I know that nobody will send me a 100% complete list of all the commands, objects, classes, etc. but. the most usefulls please.

Thanks a lot.

Pages: 1 ... 6 7 [8]