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Topics - Melssj5

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Support / strange malfunction
« on: February 15, 2005, 08:45:23 am »
Hello, I made a program, not a game, just for my University, about a mouse inside a maze that must find the chesse. So it worked perfectly so I made a 3D aplication for that, and it worked the mouse moved along the maze by it self, but when I tried to set a camara in front of the mouse, the mouse doesnt rotate, only move, just for changing the camera, that have nothing to do with the object called "Rat".

Another problem but this is not strange, when I move the rat, The mobement is not continuous. it moves like a teletransportation and not like a movement like walking, is just about moving with a slow speed?

by the way someone have a rat model .3ds  U can use, vecausse as long as its very difficult to do a rat using 3D sturio max, I used an airplane  :oops:

Support / Rendering different cameras
« on: January 30, 2005, 12:27:49 am »
Hello I am trying to make a multiplayer game, so I made a class called "Escenario", that have static fields and methods so they can be accesed from anywhere without declaring objects, The problem is that the render that I know how to do, renders the world throught an asigned camera, but I need to render what an specific and not asigned camera is viewing, for example: the examples that came with the api reference the camera to the asigned camera
Camera C=theWorld.getCamera ();

and C is the asigned camera, but if I want to use another camera I can do:

Camera C=new Camera ();
theWorld.setCameraTo (C);

and C is the asigned camera here.

But the camera to render must be always the camera asigned to World. My question is:

Is there any way to render to diferent cameras at the same time, because when I run my applet in my browser, it renders in both web pages the same camera. I dont know if my problem is being understood.

I nned to know how to render the content of a camera without asigning it as the World default camera.

Support / Watching everything
« on: January 02, 2005, 04:33:31 pm »
Hello, I what can I do to avoid that the far objects disappears, I am doing a game with huge outdoors maps, so I want to be able to see everything arround me but far objects dissaperas, everything gets black. Or how can I do to change the distance to became dark, I tried to use the Config fields but everything is the same.

Support / crooshair
« on: December 31, 2004, 05:05:23 am »
Is there any way of adding something like a crooshair to the camera, I think that I could link an Object3D to the camera, but I am looking for something like a texture placed on the camera, so I won need to move both objects.

Happy new year for everybody!!! :P

Feedback / Just suggestions.
« on: December 26, 2004, 04:58:03 am »
Well, I think that the engine is great, but should support more kinds of textures and maps, no only placing a file.jpg as a color, but also having bump, opacity, etc. all the features that are placed on the models when making them in whatever software like 3d Studio Max. On that way more realistic Graphics can be used on games or any other application. Especially the reflection and the opacity. What would be really great is supporting moving textures that may be great for water or the sky.

Support / Help with the collision detection
« on: December 20, 2004, 05:57:36 am »
Hello, I was reviewing the demos I downloaded, but I am afraid I cant understand them at all nor how the collision detection is made, I am making a first person game, so I am moving the camera, I tried but the all what I could do was detecting just the 5% of the walls, I need an easy and simple example of detecting a collision using the camera, please.

I set the collision mode to collide with others and with it self on the level once it was all merged, and I used check camera collision when moving the camera. I dont know, Why only works with specific walls, and only a few times?

I someone can help me with any piece of code, please do it.

I am doing an awt applet.


Support / Flashing screen on applets.
« on: December 13, 2004, 12:57:51 am »
Hello, I am doing an awt applet, so I put all the rendering code in the paint (); when something happens I use repaint (); but it flashes a lot, I thing that reloading the paint is not the best way to do it, but is there someway to constantly load that piece if code without using the paint?. I want the game to run inside my applet, thanks. :shock:

Support / Help just for starting
« on: December 07, 2004, 02:47:35 am »
Hello again, now I have reviewed the examples that I downloaded but I really cant see clearly how to begin mi program, when I tried the 3D state engine for visual C++, it was a little bit more clear. I just need some information to begin doing my own games, I have reviewed the documentation but I didnt found nothing helpfull, maybe I am not understanding well becausse I dont speak English very well., I would like some small examples, like loading a map; after that loading the map and moving the camera noting else, or any other small example in wich I can learn how to use this engine., thanks.

I tried to load the ql.3ds map, but I couldnt, thats what I did:

public class test {

    public test() {

        public static void main (String args[]) {

        World  theWorld=new World ();
        Object3D [] level=Loader.load3DS ("ql.3ds", 5f);
        for (int i=0; i<level.length; i++) {
        Object3D part=level;


a message appear in the console

Loading file ql.3ds
[ Mon Dec 06 20:45:35 GMT-05:00 2004 ] - ERROR: Couldn't read file ql.3ds
[ Mon Dec 06 20:45:35 GMT-05:00 2004 ] - ERROR: Not a valid 3DS file!

Now I am a kind of lost, very confused. :(

I use Forte 3.0 e.e.

Support / License information
« on: December 06, 2004, 10:00:53 am »
Hello, I want to know more about the license of jpct.
    What kind of licence does it have?
    It is totally free? for any use? (Personal o comercial)
    What exactly do I need to use it for comercial purposes?

thats all!.

Support / Some help here!!!!
« on: December 06, 2004, 06:00:48 am »
Sorry for my language skills, I speak Spanish and just a few English.

ok: here is my problem:

I am very interested on making video games. Now I am a novat, I enjoy doing 3D models using 3D studio max and others, I know how to use C++ and java, so I am not an expert but  I learn quickly. I have more skills using java tecnologies so I decided to try jPCT as Engine, I tried before an engine from "3D state", but I was disapointed for the graphics capabilities.


I would like help with a list of commands that uses this engine with a little explanation in Spanish of each one if possible, and another explanation on how to implement java application using this engine.
I know that nobody will send me a 100% complete list of all the commands, objects, classes, etc. but. the most usefulls please.

Thanks a lot.

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