Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Melssj5

Pages: 1 2 [3] 4 5 ... 8
31
Support / Loading X Files
« on: April 11, 2008, 08:46:02 pm »
Will there (anyday) be support for loading .x files???? Especially for animations.

32
Support / a texture is arbitrary being applied
« on: March 20, 2008, 02:20:08 am »
Hi, I made an object without a pic texture on 3ds max 8, when I exported it into jpct a texture is being applied but it shoulkd have the dummy tecture. I mean that a texture is arbitrary being applied on objects without an especific texture.

33
Support / Any GOOD md2 exporter
« on: March 14, 2008, 02:49:54 am »
Hi, Is there any good md2 exporter for max, I tried qtip but it sucks, it changes the texture and object coordinates, and also supports only 20 frames and when exporting from 3ds max 8 jpct doesnt load the object.

Is it possible to have animation with 3ds files. 3ds file format support animation, is there anyway to have this. It will be very helpfull. for exporting, and texturing.

I know that the 3ds loader algorythm was taken from the internet but can you Egon ty to implement this.

34
Support / Any java 3d sound api instead of OpenAL
« on: March 04, 2008, 11:31:37 pm »
Hi, I sthere any good 3d sound api for java, I dont want to use openAL becausse is tooooooooooo complicated, even for simple things like playing a FIle, I found a sound API for java that requires only 2 lines of code to play a file (almost 30 or more with open AL) but is not 3d and its useless for he game I am developing.

35
Bugs / NullPointerException when calling to renderScene
« on: March 03, 2008, 06:18:52 pm »
Hi, I am getting a NullPointerException when calling to renderScene (buffer)

I am sure than neither the world nor the FrameBufer is null, so the problem must be a bug os something becausse it happens sometimes. not always.

I have tested the app on 2 machines. and this happens mostly on my P3 laptop with a GForce 2. on my P4 qith a fx 5600 almost never happens this.

this is the stackTrace:

Java version is: 1.6.0
-> support for BufferedImage
Version helper for 1.2+ initialized!
-> using BufferedImage
Software renderer (OpenGL mode) initialized
Current mode:800 x 600 x 32 @60Hz
Driver is: nv4_disp/5.13.1.1533 on NVIDIA Corporation / GeForce2 MX/AGP/SSE
FBO not supported or disabled!
OpenGL renderer initialized (using 2 texture stages)
Software renderer disposed
Exception in thread "Thread-3" java.lang.NullPointerException
        at com.threed.jpct.Object3D.render(Unknown Source)
        at com.threed.jpct.World.renderScene(Unknown Source)
        at Flier_Match.FMCliente.video.RenderThread.mostrarImagen(RenderThread.j
ava:175)
        at Flier_Match.FMCliente.video.RenderThread.run(RenderThread.java:148)
Conexion establecida con: lrocha en el puerto: 8888
Recibiendo identificador del jugador y su nave
Identificador recibido: 2

Basicly this happens when I want to switch Worlds for rendering.

36
Support / How to remove the mouse pointer when playing
« on: March 03, 2008, 06:12:59 pm »
Hi, Is there anyway to remove the windows mouse pointer?????

37
Support / How to blit a pic into a diferent size
« on: March 03, 2008, 06:01:33 pm »
Hi, how can I blit an image in a diferent size than the original pic.

I have a pic of 800x600 and I want it to be blitted on all the screen but the resolution is not always of 800x600 so I need it to be resized on somehow.

Is there anyway to change the size of the original pic?

Is there anyway of changing the size of the texture used for blitting?

38
Support / Re: Possible downtimes!
« on: July 18, 2007, 01:36:46 am »
Hey Egon, I forgot to report something about the enviroment map on the second layer. On many machines the enviroment map is not being applied, I thought it was due a bad quality video card such as the s3 on mainboards like biostar or asrock, but I tested more and on a intel 128MB and on a Nvidia 256 MB the reflection efect didnt appeared!

39
Feedback / distance from a point to an Object3D?
« on: July 13, 2007, 06:23:29 pm »
Can I get the distance from a point to an Object3D?, not just getting the difference from its centers, but calculating a perpendicular projection from a point to the body?. I will post images later


40
Feedback / using JPCT for cartography!
« on: July 10, 2007, 02:30:47 am »
Hi, I  must do an own "google maps" system from 0, no maps, no tools, no nothing.  >:( >:( >:(

I was thinking on using jpct for loading the maps but I am worried about the memory becausse they would be huge (a city map) but I could use many of their advantages like getting names from the objects, rendering, the interact2D methods, being able to mark points, java based and trace a route. I guess I might use jpct for this but I am afraid becausse I must do it fast and well, but I got too many requirement and 0 resources for that. I have been looking for GIS tools but I have had not luck with it.

If anyone knows how can I do a mini google maps for tracking vehicles, tracing routes, showing address info, etc etc etc, please tell me becausse I really really need it!  :'( :'( :'(

41
Hi, how can I do this. for example a cube on a horizontal that begans to climb for an inclinated plane. The Object3D class has only check for collision methods but they do not slide nor adjust the rotaion of the object, how can I do this?




42
Bugs / Null when Object3D.CheckForCollision
« on: July 01, 2007, 07:26:22 am »
Hi, I am getting a NullPointerException when calling to any of the checkForCollision methods on an Object3D.

the exception is:

java.lang.NullPointerException
        at com.threed.jpct.Object3D.checkForCollision(Unknown Source)
        at Auto.RenderThread.hacerMovimientos(RenderThread.java:262)
        at Auto.RenderThread.run(RenderThread.java:221)


both objects has the collision modes:

carro.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS | Object3D.COLLISION_CHECK_SELF);
mapa.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS | Object3D.COLLISION_CHECK_SELF);

I am using the beta version with the env forced to the second stage.

43
Feedback / Suggestion
« on: June 25, 2007, 05:31:43 pm »
ok I have this suggestion:

I would want that jpct could draw and renderScene of certain objects3D or maybe from an ArrayList of object3D. Now why?

To be able to show just some objects and later add another ones. The use I am thinking is a lightweight sky or enviroment.

for example we can use a small sphere placed always arround the camera and this sphere can have an sky texture. Now we could draw and render only this Object3D and the overwrite the parts drawed by the rest of the world. this would result on drawing the sky only and the drawing the rest, like if there were 2 main layers on the final render to be displayed!


44
Support / Reflection efect
« on: May 26, 2007, 04:54:14 pm »
Hi, how can I get a reflection efect over an object3d? like in the fps demo on the weapon. The object3d wont act like a mirror, only want to get that effect. Its for placing in over a car.

Can I have it together with another texture?

45
Feedback / I am back! I hope!
« on: May 24, 2007, 04:38:22 am »
Hey, I guess I am back to jpct for my Thesis. This time I MUST finish it to be able to get my degree so I hope to finish the project this time. Not as in Flier Match.

Pages: 1 2 [3] 4 5 ... 8