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Topics - Melssj5

Pages: 1 ... 4 5 [6] 7 8
Support / full screen on sw rendering
« on: March 11, 2006, 06:36:16 pm »
Hi, how can I have a full screen when using software rendering.

Bugs / Wrong Texture coordinates on cilinders
« on: March 10, 2006, 10:34:45 am »
Hi, I found that the texture coordinates are not well when rendering cilinders.

I used 3ds max 7.

Support / OPENGL and differents OS
« on: March 05, 2006, 02:20:23 am »
Hi, where must I put the dlls files in the different operative systems?

I mean, in windows I must put them in the system32 folder, but what about in Linux or in mac os?, where should I put the libraries?

Support / UV coordinates
« on: February 04, 2006, 02:52:04 am »
Hi, how can I change the uv coordinates of a md2 file, I mean changing the file propierties to change the information of the fil about the uv coordinates, I have a md2 file that appears with the textures placed inverted, up to down.

Support / How to sign an applet?
« on: January 23, 2006, 05:19:52 am »
I need to know how to sign an applet, a small example would very very very apreciated, thanks.

Projects / Flier Match
« on: January 18, 2006, 04:07:06 pm »
Well, time ago I began with a project called flier match. It was a spacecrafts fps, like descent but multiplayer designed for deathmatchs.

I was nearly to end it, but I got disapointed for no achieving the network part and I deleted it, all its references and backups. few days ago i rememberder which was my error, and I will build it again.

Feedback / jpct logo
« on: January 08, 2006, 05:44:13 pm »
Hey Egon, can you give me an image about 100x100 to put it on the downloads seccion of my web page, can I use the logo you use??

Feedback / Another ask for Egon!
« on: January 08, 2006, 05:41:09 pm »
Hey Egon, can you please explain me about the .3ds estructure, I am doing a project similar to zinio for digital magazines, I needed to do a change of the page, but the project is in basic.NET, son I used another engine  :oops:  called irrlicht, but it supports animation with .x files and md2 files, not 3ds, the problem is that .x files does not support animation when deforming the mesh, only position, rotacion and bones but not mesh deformation, and thats exactly what I need, 3ds files support it, but irrlicht does not load animations on 3DS. So I was thinking on doing my own little engine just for loading 3ds animations.

How is the animation made in jpct? Where can I find usefull information? In my country is very very very very IMPOSIBLE to fins a book about engines, please help me with some links or explanations, about the renderer it can be with direct3d or OPENGL.

Feedback / AN ask for Egon
« on: December 02, 2005, 06:06:26 am »
Hey Egon, have you seen the car program I sent you? I want to know some opinions about it?

Feedback / Color on software rendering
« on: November 20, 2005, 04:28:56 pm »
Is there or will be any way of using software rendering with 32 bpp. Because is the big problem of it when displying the textures.

Bugs / OpenGL on a Canvas
« on: November 05, 2005, 09:04:05 am »
Hi, I am using a canvas inside a JApplet to render a car and change its color.

I can run the applet inside the IDE but when I try to run it from the web page I receive 2 exceptions and the applet doesnt appear, and also when I close the applet.

I was wondering if youŽd mind checking my code Egon. can I send it to your mail? there are two classes

The main one called aplication and the RenderThread that renders the image and manage the events.

Bugs / Geforce 4 and opengl
« on: October 29, 2005, 07:52:22 am »
Hi, I recently formated my PC, and I downloaded the most recent drivers for my MSI GForce 4 MX 440 Starforce and I notices that when rendering with opengl it takes almost 2 seconds for each thread iteration, it was awful, at first I thought that was my fault in the code, but when running the fps example it happened again.

I know that jpct offers opengl rendser using lwjgl, and I am not sure if you are able to fix this, but I may to tell that the most recent driver for all GForce and tnt cards are not well suported.

I dont know about GForce FX and Geforce 6 series.

Support / How to improve the textures!
« on: October 29, 2005, 07:32:46 am »
Hi, I used some textures I amde using 3ds max 6.0 and when using thwe opengl render they look fine, but when rendering by software it just a mess.

I know that software renders  with 24 bits per pixel on theur textures, but I tried to save them with less colors and I am having the same results.

It would be very nice to have a seccion with some free textures and models because the model I found on 3dcafe dont work and the textures I make are awfull when rendering.

Feedback / Another link of jpct
« on: October 27, 2005, 05:49:59 am »
Hey Egon, check this out:

Look, the link inside the page that references another web page as the original.

Support / How to set a pivot point on the camera?
« on: October 22, 2005, 08:01:19 pm »
Well, the Subject says all. I want to set a pivot point to the camera, I want to move the camera on cirlces with the centrer placed on another place, like moving on the perimeter of a cirlce. How can I do that.

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