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Support / referencing or copying???
« on: March 20, 2006, 03:11:49 am »
Hi, I have a problem here.
I transmitted a world through a network inside another object, and when the client recieves the World it does World X=Another.getWorld (); to get the World of the object transmited, in this case (another), but after deleting some objects on it, I have problems trying to delete them again on the next time that the World is received.
So, my question is: The World on the client machine is being referenced to the World on the server one? or is another new object??
I transmitted a world through a network inside another object, and when the client recieves the World it does World X=Another.getWorld (); to get the World of the object transmited, in this case (another), but after deleting some objects on it, I have problems trying to delete them again on the next time that the World is received.
So, my question is: The World on the client machine is being referenced to the World on the server one? or is another new object??