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Topics - Melssj5

Pages: 1 ... 4 5 [6] 7 8
76
Support / referencing or copying???
« on: March 20, 2006, 03:11:49 am »
Hi, I have a problem here.

I transmitted a world through a network inside another object, and when the client recieves the World it does World X=Another.getWorld (); to get the World of the object transmited, in this case (another), but after deleting some objects on it, I have problems trying to delete them again on the next time that the World is received.

So, my question is: The World on the client machine is being referenced to the World on the server one??????? or is another new object????????

77
Bugs / Error when setting a object3d name
« on: March 20, 2006, 03:04:55 am »
When I use the setName () method to an object3D it appears a error mesage.

cant retrieve the Object xxxxxxxx

I am usning the version 1.11 you gave me.

78
Bugs / Null pointer exception when rendering
« on: March 18, 2006, 12:57:06 pm »
I got this exception when rendering, is strage, the problem is that I am using several worlds, one for chossing a craft, one for a trailer one for the menu and one for the game.

The switchs of worlds works good except when entering to the game.

The World of the game is received from the networks using an object with an int, a world and a String as fields, from this object I receive the World to render, but I got his:

Code: [Select]


Exception in thread "Thread-2" java.lang.NullPointerException
        at com.threed.jpct.Object3D.transformVertices(Unknown Source)
        at com.threed.jpct.World.renderScene(Unknown Source)
        at Flier_Match.FMCliente.RenderThread.mostrarImagen(RenderThread.java:391)
        at Flier_Match.FMCliente.RenderThread.run(RenderThread.java:156)


Neither the World nor the FrameBuffer are null, I already tested that, the Object is being transmited well, because I tested the int and the string that came along with the world, I dont know what can it be?

When receiving the world I tested it by getting the objects using getObjectByName ("whatever") and comparing them with null to see if the World was empty, but no. it had all the objects3D byt appears that exception.

79
Support / how to get the position of an object3d
« on: March 12, 2006, 10:16:04 am »
Hi, I am doing my game, and to be able to easy load new maps, I defined som objects on the map with specific names, when reading the parts of the 3ds, if the partname is the one I used to locate a certain pint, it must take the position of that object3D and save it on another place, but I cant get the position of that Object, I always get 0, 0, 0 using getTranslation, getCenter, etc etc etc etc. Always the same.

What can I do?

80
Support / full screen on sw rendering
« on: March 11, 2006, 06:36:16 pm »
Hi, how can I have a full screen when using software rendering.

81
Bugs / Wrong Texture coordinates on cilinders
« on: March 10, 2006, 10:34:45 am »
Hi, I found that the texture coordinates are not well when rendering cilinders.

I used 3ds max 7.

82
Support / OPENGL and differents OS
« on: March 05, 2006, 02:20:23 am »
Hi, where must I put the dlls files in the different operative systems?

I mean, in windows I must put them in the system32 folder, but what about in Linux or in mac os?, where should I put the libraries?

83
Support / UV coordinates
« on: February 04, 2006, 02:52:04 am »
Hi, how can I change the uv coordinates of a md2 file, I mean changing the file propierties to change the information of the fil about the uv coordinates, I have a md2 file that appears with the textures placed inverted, up to down.

84
Support / How to sign an applet?
« on: January 23, 2006, 05:19:52 am »
I need to know how to sign an applet, a small example would very very very apreciated, thanks.

85
Projects / Flier Match
« on: January 18, 2006, 04:07:06 pm »
Well, time ago I began with a project called flier match. It was a spacecrafts fps, like descent but multiplayer designed for deathmatchs.

I was nearly to end it, but I got disapointed for no achieving the network part and I deleted it, all its references and backups. few days ago i rememberder which was my error, and I will build it again.

86
Feedback / jpct logo
« on: January 08, 2006, 05:44:13 pm »
Hey Egon, can you give me an image about 100x100 to put it on the downloads seccion of my web page, can I use the logo you use??


87
Feedback / Another ask for Egon!
« on: January 08, 2006, 05:41:09 pm »
Hey Egon, can you please explain me about the .3ds estructure, I am doing a project similar to zinio for digital magazines, I needed to do a change of the page, but the project is in basic.NET, son I used another engine  :oops:  called irrlicht, but it supports animation with .x files and md2 files, not 3ds, the problem is that .x files does not support animation when deforming the mesh, only position, rotacion and bones but not mesh deformation, and thats exactly what I need, 3ds files support it, but irrlicht does not load animations on 3DS. So I was thinking on doing my own little engine just for loading 3ds animations.

How is the animation made in jpct? Where can I find usefull information? In my country is very very very very IMPOSIBLE to fins a book about engines, please help me with some links or explanations, about the renderer it can be with direct3d or OPENGL.

88
Feedback / AN ask for Egon
« on: December 02, 2005, 06:06:26 am »
Hey Egon, have you seen the car program I sent you? I want to know some opinions about it?

89
Feedback / Color on software rendering
« on: November 20, 2005, 04:28:56 pm »
Is there or will be any way of using software rendering with 32 bpp. Because is the big problem of it when displying the textures.

90
Bugs / OpenGL on a Canvas
« on: November 05, 2005, 09:04:05 am »
Hi, I am using a canvas inside a JApplet to render a car and change its color.

I can run the applet inside the IDE but when I try to run it from the web page I receive 2 exceptions and the applet doesnt appear, and also when I close the applet.

I was wondering if youŽd mind checking my code Egon. can I send it to your mail? there are two classes

The main one called aplication and the RenderThread that renders the image and manage the events.

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