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Topics - Melssj5

#81
Bugs / Wrong Texture coordinates on cilinders
March 10, 2006, 10:34:45 AM
Hi, I found that the texture coordinates are not well when rendering cilinders.

I used 3ds max 7.
#82
Support / OPENGL and differents OS
March 05, 2006, 02:20:23 AM
Hi, where must I put the dlls files in the different operative systems?

I mean, in windows I must put them in the system32 folder, but what about in Linux or in mac os?, where should I put the libraries?
#83
Support / UV coordinates
February 04, 2006, 02:52:04 AM
Hi, how can I change the uv coordinates of a md2 file, I mean changing the file propierties to change the information of the fil about the uv coordinates, I have a md2 file that appears with the textures placed inverted, up to down.
#84
Support / How to sign an applet?
January 23, 2006, 05:19:52 AM
I need to know how to sign an applet, a small example would very very very apreciated, thanks.
#85
Projects / Flier Match
January 18, 2006, 04:07:06 PM
Well, time ago I began with a project called flier match. It was a spacecrafts fps, like descent but multiplayer designed for deathmatchs.

I was nearly to end it, but I got disapointed for no achieving the network part and I deleted it, all its references and backups. few days ago i rememberder which was my error, and I will build it again.
#86
Feedback / jpct logo
January 08, 2006, 05:44:13 PM
Hey Egon, can you give me an image about 100x100 to put it on the downloads seccion of my web page, can I use the logo you use??

#87
Feedback / Another ask for Egon!
January 08, 2006, 05:41:09 PM
Hey Egon, can you please explain me about the .3ds estructure, I am doing a project similar to zinio for digital magazines, I needed to do a change of the page, but the project is in basic.NET, son I used another engine  :oops:  called irrlicht, but it supports animation with .x files and md2 files, not 3ds, the problem is that .x files does not support animation when deforming the mesh, only position, rotacion and bones but not mesh deformation, and thats exactly what I need, 3ds files support it, but irrlicht does not load animations on 3DS. So I was thinking on doing my own little engine just for loading 3ds animations.

How is the animation made in jpct? Where can I find usefull information? In my country is very very very very IMPOSIBLE to fins a book about engines, please help me with some links or explanations, about the renderer it can be with direct3d or OPENGL.
#88
Feedback / AN ask for Egon
December 02, 2005, 06:06:26 AM
Hey Egon, have you seen the car program I sent you? I want to know some opinions about it?
#89
Feedback / Color on software rendering
November 20, 2005, 04:28:56 PM
Is there or will be any way of using software rendering with 32 bpp. Because is the big problem of it when displying the textures.
#90
Bugs / OpenGL on a Canvas
November 05, 2005, 09:04:05 AM
Hi, I am using a canvas inside a JApplet to render a car and change its color.

I can run the applet inside the IDE but when I try to run it from the web page I receive 2 exceptions and the applet doesnt appear, and also when I close the applet.

I was wondering if you´d mind checking my code Egon. can I send it to your mail? there are two classes

The main one called aplication and the RenderThread that renders the image and manage the events.
#91
Bugs / Geforce 4 and opengl
October 29, 2005, 07:52:22 AM
Hi, I recently formated my PC, and I downloaded the most recent drivers for my MSI GForce 4 MX 440 Starforce and I notices that when rendering with opengl it takes almost 2 seconds for each thread iteration, it was awful, at first I thought that was my fault in the code, but when running the fps example it happened again.

I know that jpct offers opengl rendser using lwjgl, and I am not sure if you are able to fix this, but I may to tell that the most recent driver for all GForce and tnt cards are not well suported.

I dont know about GForce FX and Geforce 6 series.
#92
Support / How to improve the textures!
October 29, 2005, 07:32:46 AM
Hi, I used some textures I amde using 3ds max 6.0 and when using thwe opengl render they look fine, but when rendering by software it just a mess.

I know that software renders  with 24 bits per pixel on theur textures, but I tried to save them with less colors and I am having the same results.

It would be very nice to have a seccion with some free textures and models because the model I found on 3dcafe dont work and the textures I make are awfull when rendering.
#93
Feedback / Another link of jpct
October 27, 2005, 05:49:59 AM
Hey Egon, check this out:

http://descargas.terra.es/informacion_extendida.phtml?n_id=12649&plat=1

Look, the link inside the page that references another web page as the original.
#94
Support / How to set a pivot point on the camera?
October 22, 2005, 08:01:19 PM
Well, the Subject says all. I want to set a pivot point to the camera, I want to move the camera on cirlces with the centrer placed on another place, like moving on the perimeter of a cirlce. How can I do that.
#95
Projects / ¿how much pleople still using jpct?
October 20, 2005, 09:39:53 PM
I have noticed that there are few new posts on the forums, so I wonder how much people is still using jpct?
#96
Support / build only an specific Object
October 05, 2005, 07:21:03 AM
Hi, I was making my game when I needed to add one more player, so I add the Object3D to the World, but I couldnt find a method to build it into the world, only the buildAllObjects () one. But If I build all the objects again I will lose time, resources and it will reset the pivot point of each Object3D ();

I am not sure but I remember that it was a build (Object3D method) inside the World class! What happened!
#97
Feedback / suggestion
October 05, 2005, 05:00:36 AM
Hi, I have one sugestion about the engine.

Lights should have more functionality, like moving (translating), a radio maybe they should be able to be joined to an object3D, an aplication for that may be a laser or a misile shoot.

A weakness of this engine are the light efects.
#98
Projects / Dissapointed
September 20, 2005, 05:03:18 AM
Hi, I began writting my first 3d game, at the begining I was working well, but when I made enough of the game to have a small preview I was 100% dissapointed with it. It was awful so I decided to quit from this. I have not worked on it for almost 10 days. Today I want to try fixing it before throwing it to the trash can (virtually).

I began writting my code using the most common model of software development (code and fix ) :oops: .My 3D models were awfull, my textures didnt look as nice as I figured it out, the collision detection didnt worked well in this huge maps, the main menu seems to be made by a child :cry:

I want to know what knid of tecniques do you use to began with a project.

Do you really chose a model like the cascade one, then use a case tool like Rational Rose, and after all of that then you pay for getting good 3D models and finally codying it.

I always have used code and fix because I have kind of several brain storming while writting code, and it seems to be a bad idea.

Any sugestions?
#99
Support / Some .3DS Files are not shown
September 12, 2005, 07:10:00 AM
Hi, I download the jPCT API around Feb 2004, I dont know if this already have been corrected. Well I use 3d Studio Max to do my .3DS files, and I have noticed that Text is not only not shown but also make all the scene not to show when I Apply a bevel to it.

If I use the text as it is made just with lines it apperas a filled letter inside my game, but When I apply a bevel nothing appears when loading that scene.

Also When drawing straight lines they dont appear.
#100
Support / Videos
September 10, 2005, 07:33:13 AM
Hi, I want to view videos, is there anyway to do that, I mean something like a FMV (full motion video) at the begining of the game!!!!